RustMap test
90.108.6.44:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does RustMap test run?
You will not find a gather rate in the name RustMap test. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.
Player count
What is the population like on RustMap test?
At present, RustMap test is offline and its last appearance was 11 days 3 hours ago.
Where does RustMap test sit in the rankings?
For player hours over the last week, RustMap test is #15,959, which puts it in the top 70% of all ranked servers.
Server tags
What do RustMap test's tags indicate?
What the game's server browser gets from RustMap test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp5 (Max players): Capacity: 5; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166586 (Build): It runs build 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does RustMap test appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include RustMap test are Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
How reliable is RustMap test, and is it up?
RustMap test is offline at the moment; the last time it was seen was 11 days 3 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Its first appearance in Rust Zerg Life records is 2 October 2026.
What version is RustMap test using?
Rust network protocol 2634 and build 166586 is what RustMap test runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does RustMap test use?
From RustMap test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 90.108.6.44:28015.
Wipe cycle
When does RustMap test wipe?
The record of RustMap test's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 11 days 4 hours ago is when its present world was created.
Connect
How can I connect to RustMap test?
You can join by opening the console with F1 and typing client.connect 90.108.6.44:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8
Game
gmrust
mp5
ts8
v2634
cs166586
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.