RustSkinLab Content Studio
90.254.148.131:28025 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on RustSkinLab Content Studio when it comes to rules and settings?
There is no gather rate in the name RustSkinLab Content Studio. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
What is the map on RustSkinLab Content Studio?
A procedural map, generated by the game, is what RustSkinLab Content Studio runs.
Population
What is the population like on RustSkinLab Content Studio?
The server RustSkinLab Content Studio is currently offline; it was last seen 6 days 21 hours ago. Averaged over the last week, the player count is 0.
What position does RustSkinLab Content Studio hold in the server rankings?
In the top 72% of ranked servers, RustSkinLab Content Studio holds #15,892 for player hours over the last seven days.
Server tags
How should you read the tags on RustSkinLab Content Studio?
What the game's server browser gets from RustSkinLab Content Studio is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover RustSkinLab Content Studio?
These Rust Zerg Life lists include RustSkinLab Content Studio: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
How reliable is RustSkinLab Content Studio, and is it up?
No sign of RustSkinLab Content Studio at present: it was last seen 6 days 21 hours ago. Over the last 7 full days, uptime was 5%: 8 hours up out of 168. The first time Rust Zerg Life saw it was on 2 October 2026.
Which Rust build does RustSkinLab Content Studio use?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does RustSkinLab Content Studio use?
There is no region published by RustSkinLab Content Studio. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 90.254.148.131:28025.
Wipe cycle
What schedule does RustSkinLab Content Studio follow for wipes?
The record of RustSkinLab Content Studio's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 12 days 19 hours ago is when its present world was created.
Connect
What is the process to join RustSkinLab Content Studio?
Join by entering client.connect 90.254.148.131:28025 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.