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Deployment dossierOffline

Development Server

90.47.20.251:28015 checked 14h ago

Deploy
Zerg meter2%light
1/50 troops
7-day average1
peak 1
Rank#7,138
top 32%
Last wipe4d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.250.50.75114:0015:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct10 Oct12 Oct14 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 21:42 UTC4d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 408 on average
37/200
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 356 on average
112/200
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 337 on average
242/350
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 334 on average
16/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
12/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
79/300

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Development Server?

There is no gather rate in the name Development Server. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. You will find it under Community in the server browser. VAC, Valve's anti-cheat, is switched on.

Which map is active on Development Server?

The game generates the procedural map Development Server runs.

Server population

What is the population like on Development Server?

The server Development Server is currently offline; it was last seen 14 hours ago. The seven-day average is 1 players, with a peak of 1. In the last two days, the peak hour was 15:00 UTC, with an average of 1 players.

What position does Development Server hold in the server rankings?

In the top 32% of ranked servers, Development Server holds #7,138 for player hours over the last seven days.

Server tags

What is the meaning of the tags on Development Server?

For the game's server browser, Development Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Development Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Development Server are Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

About the server

What is the uptime and reliability of Development Server?

Development Server is offline at the moment; the last time it was seen was 14 hours ago. It was up 11% of the time across the last 7 full days: 18 of 168 hours. Its first appearance in Rust Zerg Life records is 3 October 2026.

Which Rust build does Development Server use?

On Windows, Development Server runs Rust network protocol 2634 and build 167398. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Development Server?

There is no region published by Development Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 90.47.20.251:28015.

Wipe schedule

What happens on wipe day on Development Server?

Across its recent wipes, the busiest times averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What schedule does Development Server follow for wipes?

With so few wipes on record for Development Server, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 4 days 8 hours ago.

How to join

What steps do I take to join Development Server?

Join by entering client.connect 90.47.20.251:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players Capacity: 50.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.