WhyNotRust
NA · us5 91.229.114.120:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 16:40 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 18:08 UTC FW12d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on WhyNotRust?
You will not find a gather rate in the name WhyNotRust. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Vanilla is what it calls itself: vanilla: the standard game, with no changes to rates, kits or rules. VAC is on, Valve's anti-cheat.
Which map is active on WhyNotRust?
The game generates the procedural map of size 4,000 on WhyNotRust with seed 1361231414. Same size and seed, same map: RustMaps shows it from this page.
Server population
How full is WhyNotRust?
The server WhyNotRust is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 19:00 UTC, with 2 players.
Where does WhyNotRust sit in the rankings?
In North America, WhyNotRust is #986, and globally it is #5,927 for player hours over the last seven days, within the top 27% of all ranked servers.
Server tags
What is the meaning of the tags on WhyNotRust?
The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; NA (North America): North America is the category it falls under in the server browser. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover WhyNotRust?
These Rust Zerg Life lists include WhyNotRust: Rust community servers for clans, North American Rust servers and Vanilla servers for clans and zergs. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
What is the uptime and reliability of WhyNotRust?
WhyNotRust is up and running as you read this. Based on the uptime it reports, the last restart was about 5 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on WhyNotRust?
It averaged 74 server fps over the last 48 hours, and the lowest it got was 31. The world held as many as 89,906 entities, including buildings, deployables and everything else. The maximum memory it used was 2,479 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is WhyNotRust using?
Rust network protocol 2634 and build 167781 is what WhyNotRust runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of WhyNotRust?
With the NA tag, WhyNotRust places itself in North America; its region code is us5. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 91.229.114.120:28015.
Wipe cycle
What can you expect on wipe day on WhyNotRust?
Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 29 hours after the wipe, the crowd hit its peak.
How often does WhyNotRust wipe, and on what days?
With so few wipes on record for WhyNotRust, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 10 days 21 hours ago.
Connect
What steps do I take to join WhyNotRust?
Join by entering client.connect 91.229.114.120:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
