RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

WhyNotRust

NA · us5 91.229.114.120:28015 checked 13m ago

vanilla
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 2
Rank#5,927
top 27% · #986 in NA
Last wipe10d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
00.511.5215:0000:0009:0018:0003:0012:00

Hourly average and peak, UTC.

Server performance

05010015020015:0000:0009:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 27% of all ranked servers, top 53% in NA. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.9 days
between real wipes
wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 16:40 UTC10d ago 1 – running 0
Thu 1 Oct, 18:08 UTC FW12d ago 1 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 335 on average
168/200
Zergmax 16
Rustoria.co - US Main NA · groups of 16+ · weekly · 223 on average
31/250
Zergmax 12
Rusty Moose |US Main| NA · groups of 12+ · weekly · 220 on average
17/250
No limit8 · game default
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 218 on average
84/400
Zergmax 16
Rustopia.gg - US Large NA · groups of 16+ · monthly · 209 on average
98/200
Zergmax 14
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 183 on average
83/200

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on WhyNotRust?

You will not find a gather rate in the name WhyNotRust. That is the game's default: groups of up to 8 players. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Vanilla is what it calls itself: vanilla: the standard game, with no changes to rates, kits or rules. VAC is on, Valve's anti-cheat.

Which map is active on WhyNotRust?

The game generates the procedural map of size 4,000 on WhyNotRust with seed 1361231414. Same size and seed, same map: RustMaps shows it from this page.

Server population

How full is WhyNotRust?

The server WhyNotRust is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 19:00 UTC, with 2 players.

Where does WhyNotRust sit in the rankings?

In North America, WhyNotRust is #986, and globally it is #5,927 for player hours over the last seven days, within the top 27% of all ranked servers.

Server tags

What is the meaning of the tags on WhyNotRust?

The game's server browser reads these tags from WhyNotRust: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $rus5 (Region code): Region code: us5; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; NA (North America): North America is the category it falls under in the server browser. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover WhyNotRust?

These Rust Zerg Life lists include WhyNotRust: Rust community servers for clans, North American Rust servers and Vanilla servers for clans and zergs. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of WhyNotRust?

WhyNotRust is up and running as you read this. Based on the uptime it reports, the last restart was about 5 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on WhyNotRust?

It averaged 74 server fps over the last 48 hours, and the lowest it got was 31. The world held as many as 89,906 entities, including buildings, deployables and everything else. The maximum memory it used was 2,479 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

What version is WhyNotRust using?

Rust network protocol 2634 and build 167781 is what WhyNotRust runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of WhyNotRust?

With the NA tag, WhyNotRust places itself in North America; its region code is us5. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 91.229.114.120:28015.

Wipe cycle

What can you expect on wipe day on WhyNotRust?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 29 hours after the wipe, the crowd hit its peak.

How often does WhyNotRust wipe, and on what days?

With so few wipes on record for WhyNotRust, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 10 days 21 hours ago.

Connect

What steps do I take to join WhyNotRust?

Join by entering client.connect 91.229.114.120:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$rus5
Region code Region code: us5.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Region

NA
North America North America is the category it falls under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.