RedMoon (In Development)
NA · us5 91.229.114.221:28023 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers, top 55% in NA, and #285 of the duo servers (top 65%). Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 03:16 UTC23h ago | – | – | – | 0 |
| Mon 19 Oct, 02:15 UTC1d ago | – | – | – | 0 |
| Mon 19 Oct, 02:02 UTC1d ago | – | – | – | 1 |
| Sun 18 Oct, 04:53 UTC1d ago | – | – | – | 0 |
| Sat 17 Oct, 15:47 UTC2d ago | – | – | – | 0 |
Similar servers
Quick answers
Map and rules
What is the setup on RedMoon (In Development) when it comes to rules and settings?
There is no gather rate in the name RedMoon (In Development). The limit on groups is 2 players (duo). survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. Vanilla is what it calls itself: it runs the unmodified game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is switched on.
Which map is active on RedMoon (In Development)?
Size 4,000, seed 1337, generated by the game: the procedural map on RedMoon (In Development). You can view it on RustMaps from this page, since the same size and seed give the same map. Under map name you will find: Custom Map.
Population
How many players are on RedMoon (In Development)?
RedMoon (In Development) has 0 of its 100 slots filled right now. The seven-day average is 1 players, with a peak of 2. In the last two days, the peak hour was 07:00 UTC, with an average of 2 players.
What position does RedMoon (In Development) hold in the server rankings?
With a global rank of #6,266 for player hours over the last week, RedMoon (In Development) is #1,030 in North America and in the top 29% of ranked servers. In the duo category, it ranks #285.
Lists and tags
What is the meaning of the tags on RedMoon (In Development)?
For the game's server browser, RedMoon (In Development) publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game; NA (North America): North America is the category it falls under in the server browser. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover RedMoon (In Development)?
Duo Rust servers, listed straight, Modded Rust servers for clans and zergs and North American Rust servers: that is where you will find RedMoon (In Development) among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 24 hours.
About the server
How reliable is RedMoon (In Development), and is it up?
Right now, RedMoon (In Development) is online. It reports an uptime that puts the last restart at roughly 13 hours ago. Over the last 2 full days, uptime was 69%: 33 hours up out of 48. Rust Zerg Life has been tracking it since 17 October 2026.
Is RedMoon (In Development) smooth to play on?
Server fps held an average of 30 for the last 48 hours, with a minimum of 25. The world held as many as 97,370 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,927 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does RedMoon (In Development) use?
Rust network protocol 2634 and build 167781 is what RedMoon (In Development) runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of RedMoon (In Development)?
The NA tag is what RedMoon (In Development) uses to list itself in North America, and its region code is us5. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 91.229.114.221:28023.
Wipe days
What schedule does RedMoon (In Development) follow for wipes?
No wipe schedule here: RedMoon (In Development) swaps in a new world every few hours, and none of those swaps is a wipe.
How to join
What is the process to join RedMoon (In Development)?
Join by entering client.connect 91.229.114.221:28023 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts2,^o^z
Game
gmrust
mp100
ts2
v2634
cs167781
ptrak
$rus5
Difficulty
^v
Mods and access
^o
^z
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
