RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Development Server

NA · us5 91.229.114.45:28075 checked 6m ago

vanillamoddedoxide
Deploy
Zerg meter0%empty
0/5 troops
7-day average0
peak 1
Rank#12,619
top 56% · #1397 in NA
Last wipe1d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75104:0013:0022:0008:0017:0002:00Wiped Mon 12 Oct, 09:42 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608004:0013:0022:0008:0017:0002:00Wiped Mon 12 Oct, 09:42 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 56% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 09:42 UTC1d ago – – running 0
Sat 10 Oct, 06:47 UTC3d ago 1 halved by day 1 2.1 days 0
Thu 1 Oct, 19:10 UTC FW12d ago 1 halved by day 1 8.5 days 0
Wed 30 Sep, 06:48 UTC13d ago 1 – 1.5 days 0
Sun 27 Sep, 03:17 UTC17d ago 1 halved by day 1 3.1 days 0
Fri 25 Sep, 23:47 UTC18d ago 1 – 1.1 days 0
Wed 23 Sep, 03:40 UTC21d ago 1 halved by day 1 2.8 days 0
Mon 21 Sep, 19:42 UTC22d ago 1 – 1.3 days 0
Mon 21 Sep, 06:19 UTC22d ago 1 – 0.6 days 0
Tue 15 Sep, 18:47 UTC28d ago 1 halved by day 1 5.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 52 on average
60/175
No limit8 · game default
[US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 30 on average
47/70
No limit8 · game default
[NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average
19/100
No limit8 · game default
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 20 on average
11/100
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Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 18 on average
23/90
No limit8 · game default
Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 16 on average
4/150

Quick answers

from the figures on this page

Map and rules

What is the setup on Development Server when it comes to rules and settings?

You will not find a gather rate in the name Development Server. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on Development Server?

A procedural map, size 1,000 with seed 1337, generated by the game, is what Development Server runs. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.

Player count

What is the population like on Development Server?

Right now, 0 players are on Development Server, which has 5 slots. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 09:00 UTC, when it averaged 0 players.

What position does Development Server hold in the server rankings?

In North America, Development Server is #1,397, and globally it is #12,619 for player hours over the last seven days, within the top 56% of all ranked servers.

Tags and filters

How should you read the tags on Development Server?

What the game's server browser gets from Development Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): Standard RakNet networking is in use here; $rus5 (Region code): The region code for this server is us5; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; NA (North America): In the server browser this one sits under North America. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Development Server appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Development Server are Modded Rust servers for clans and zergs and North American Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Server info

Is Development Server currently online and stable?

Development Server is up and running as you read this. Based on the uptime it reports, the last restart was about 40 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on Development Server?

Server fps held an average of 60 for the last 48 hours, with a minimum of 60. The world held as many as 3,194 entities, including buildings, deployables and everything else. At its highest, memory usage hit 1,001 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does Development Server use?

On Linux, Development Server runs Rust network protocol 2634 and build 167584. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Development Server use?

With the NA tag, Development Server places itself in North America; its region code is us5. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 91.229.114.45:28075.

Wipe schedule

What can you expect on wipe day on Development Server?

Across its recent wipes, the busiest times averaged 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

When does Development Server wipe?

There is no next wipe to predict: Development Server wipes at irregular times. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 41 hours ago.

Join the server

How can I connect to Development Server?

Enter client.connect 91.229.114.45:28075 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$rus5,v2634,^v,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp5
Max players It holds 5 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking Standard RakNet networking is in use here.
$rus5
Region code The region code for this server is us5.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Region

NA
North America In the server browser this one sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.