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Rip_Was Test Server

91.8.202.37:28015 checked 9d ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,940
top 71%
Last wipe36d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct5 Oct7 Oct8 Oct10 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Rip_Was Test Server?

No gather rate appears in the name Rip_Was Test Server. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

Which map is active on Rip_Was Test Server?

Generated by the game: the procedural map on Rip_Was Test Server.

Server population

What is the population like on Rip_Was Test Server?

The server Rip_Was Test Server is currently offline; it was last seen 9 days 20 hours ago.

Where does Rip_Was Test Server sit in the rankings?

In the top 71% of ranked servers, Rip_Was Test Server holds #15,940 for player hours over the last seven days.

Lists and tags

How should you read the tags on Rip_Was Test Server?

For the game's server browser, Rip_Was Test Server publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Build number: 163207; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Rip_Was Test Server?

Modded Rust servers for clans and zergs: that is where you will find Rip_Was Test Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server info

What is the uptime and reliability of Rip_Was Test Server?

Rip_Was Test Server is offline at the moment; the last time it was seen was 9 days 20 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its first appearance in Rust Zerg Life records is 4 October 2026.

What Rust version is Rip_Was Test Server on?

The server Rip_Was Test Server runs Rust network protocol 2633 and build 163207 with Windows as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find Rip_Was Test Server?

No region is published by Rip_Was Test Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 91.8.202.37:28015.

Wipe days

How often does Rip_Was Test Server wipe, and on what days?

With so few wipes on record for Rip_Was Test Server, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 36 days ago is when its present world was created.

How to join

How can I connect to Rip_Was Test Server?

Enter client.connect 91.8.202.37:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2633
Protocol To join, your game must match protocol 2633.
cs163207
Build Build number: 163207.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.