[ITA] Server di CagottoMan
94.126.59.191:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34 UTC FW13d ago | 2 | – | running | 0 |
| Sat 26 Sep, 12:28 UTC18d ago | 1 | held half | 5.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on [ITA] Server di CagottoMan?
There is no gather rate in the name [ITA] Server di CagottoMan. The group cap is 8 players, the default for the game. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Oxide. Vanilla is what it calls itself: nothing is altered from the base game—no custom rates, kits or rules. VAC is on, Valve's anti-cheat.
Which map is active on [ITA] Server di CagottoMan?
A procedural map, size 3,500 with seed 12345, generated by the game, is what [ITA] Server di CagottoMan runs. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
How full is [ITA] Server di CagottoMan?
The server [ITA] Server di CagottoMan is currently at 0 players out of 200 slots. The seven-day average is 0 players, with a peak of 1. In the last two days, the peak hour was 03:00 UTC, with an average of 1 players.
What is [ITA] Server di CagottoMan's ranking?
In the top 64% of ranked servers, [ITA] Server di CagottoMan holds #14,124 for player hours over the last seven days.
Server tags
What do [ITA] Server di CagottoMan's tags indicate?
The game's server browser reads these tags from [ITA] Server di CagottoMan: gmrust (Game mode): Survival in the standard Rust mode; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does [ITA] Server di CagottoMan appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find [ITA] Server di CagottoMan among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
Is [ITA] Server di CagottoMan currently online and stable?
[ITA] Server di CagottoMan is up and running as you read this. Based on the uptime it reports, the last restart was about 37 minutes ago. It was up 98% of the time across the last 7 full days: 164 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
What is the performance like on [ITA] Server di CagottoMan?
Over the past 48 hours, server fps averaged 128 and never dropped below 74. The world held as many as 69,422 entities, including buildings, deployables and everything else. The maximum memory it used was 2,661 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does [ITA] Server di CagottoMan use?
The server [ITA] Server di CagottoMan runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does [ITA] Server di CagottoMan use?
From [ITA] Server di CagottoMan, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 94.126.59.191:28015.
Wipe days
What happens on wipe day on [ITA] Server di CagottoMan?
Across its recent wipes, the busiest times averaged 2 players. The crowd on the latest wipe peaked 28 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does [ITA] Server di CagottoMan wipe?
With so few wipes on record for [ITA] Server di CagottoMan, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 13 days 12 hours ago is when its present world was created.
Join the server
How can I connect to [ITA] Server di CagottoMan?
Enter client.connect 94.126.59.191:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,^v,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.