Rust Devblog Server
94.229.16.35:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. A group limit is not published for it. survival is the game mode, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Carbon. VAC, Valve's anti-cheat, is switched off.
Which map is active on Rust Devblog Server?
Generated by the game: the procedural map on Rust Devblog Server.
Population
How many players are on Rust Devblog Server?
The server Rust Devblog Server is currently offline; it was last seen 32 hours ago. The seven-day average is 0 players, with a peak of 1. The highest average over the last 48 hours came at 08:00 UTC, with 1 players.
What is Rust Devblog Server's ranking?
For player hours over the last week, Rust Devblog Server is #13,138, which puts it in the top 59% of all ranked servers.
Tags and filters
What is the meaning of the tags on Rust Devblog Server?
For the game's server browser, Rust Devblog Server publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): It holds 50 players; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover Rust Devblog Server?
Modded Rust servers for clans and zergs: that is where you will find Rust Devblog Server among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Last wipe: In the last 3 days.
Server info
How reliable is Rust Devblog Server, and is it up?
Rust Devblog Server is offline at the moment; the last time it was seen was 32 hours ago. Over the past 1 full day, 0 of 24 hours were up, giving 0% uptime. Rust Zerg Life has been tracking it since 12 October 2026.
What version is Rust Devblog Server using?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does Rust Devblog Server use?
No region is published by Rust Devblog Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 94.229.16.35:28015.
Wipe schedule
When does Rust Devblog Server wipe?
The record of Rust Devblog Server's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 33 hours ago.
How to join
What steps do I take to join Rust Devblog Server?
Enter client.connect 94.229.16.35:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp50
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.