RUST ZERG LIFEClan war room · live
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Deployment dossierOffline

Rust Devblog Server

94.229.17.136:28015 checked 6d ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,977
top 71%
Last wipe15d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct9 Oct11 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 342 on average
393/400
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 336 on average
158/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
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Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 282 on average
133/225

Quick answers

from the figures on this page

Server rules

What settings does Rust Devblog Server run?

There is no gather rate in the name Rust Devblog Server. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Community. Anti-cheat is off: VAC, from Valve.

Which map is active on Rust Devblog Server?

Generated by the game: the procedural map on Rust Devblog Server.

Population

How full is Rust Devblog Server?

The server Rust Devblog Server is currently offline; it was last seen 6 days 2 hours ago. Averaged over the last week, the player count is 0.

Where does Rust Devblog Server sit in the rankings?

For player hours over the last week, Rust Devblog Server is #15,977, which puts it in the top 71% of all ranked servers.

Server tags

What do Rust Devblog Server's tags indicate?

What the game's server browser gets from Rust Devblog Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; v2362 (Protocol): You'll need protocol 2362 on your game to join; ptrak (Networking): It uses RakNet, the standard network layer for the game; hil2cpp (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Rust Devblog Server appear in Rust Zerg Life lists?

These Rust Zerg Life lists include Rust Devblog Server: Rust community servers for clans. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all.

About the server

What is the uptime and reliability of Rust Devblog Server?

Currently offline, Rust Devblog Server was last seen 6 days 2 hours ago. Over the last 6 full days, uptime was 0%: 0 hours up out of 144. Its first appearance in Rust Zerg Life records is 7 October 2026.

What Rust version is Rust Devblog Server on?

The server Rust Devblog Server runs Rust network protocol 2362 with Windows as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of Rust Devblog Server?

No region is published by Rust Devblog Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 94.229.17.136:28015.

Wipe days

When does Rust Devblog Server wipe?

The record of Rust Devblog Server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 15 days 23 hours ago.

How to join

How can I connect to Rust Devblog Server?

You can join by opening the console with F1 and typing client.connect 94.229.17.136:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players Capacity: 10.
v2362
Protocol You'll need protocol 2362 on your game to join.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Other

hil2cpp
Custom tag A custom tag: set by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: set by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.