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Tin & Blood

94.64.104.175:35005 checked 24d ago

Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,490
top 70%
Last wipe32d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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556/575
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Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 347 on average
379/375
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 335 on average
156/200
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 327 on average
338/325
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
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Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 277 on average
316/375

Quick answers

from the figures on this page

Server rules

What is the setup on Tin & Blood when it comes to rules and settings?

No gather rate appears in the name Tin & Blood. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on Tin & Blood?

A procedural map, size 6,000 with seed 1789661113, generated by the game, is what Tin & Blood runs. Same size and seed, same map: RustMaps shows it from this page.

Server population

How many players are on Tin & Blood?

The server Tin & Blood is currently offline; it was last seen 24 days 23 hours ago.

Where does Tin & Blood sit in the rankings?

For player hours over the last week, Tin & Blood is #15,490, which puts it in the top 70% of all ranked servers.

Tags and filters

How should you read the tags on Tin & Blood?

The game's server browser reads these tags from Tin & Blood: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Tin & Blood appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find Tin & Blood among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

Is Tin & Blood currently online and stable?

Currently offline, Tin & Blood was last seen 24 days 23 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 19 September 2026.

What version is Tin & Blood using?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Tin & Blood use?

No region is published by Tin & Blood. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 94.64.104.175:35005.

Wipe days

What schedule does Tin & Blood follow for wipes?

So few of Tin & Blood's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 32 days 17 hours ago.

How to join

What steps do I take to join Tin & Blood?

Enter client.connect 94.64.104.175:35005 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players The server has 100 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build The game build is 164530.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.