RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

Tin & Blood

94.64.109.29:35005 checked 19d ago

Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,643
top 71%
Last wipe32d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep25 Sep26 Sep28 Sep29 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 406 on average
303/325
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 355 on average
135/225
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 336 on average
215/250
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 333 on average
173/200
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 299 on average
27/250
Zergmax 16
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 281 on average
147/175

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on Tin & Blood?

No gather rate appears in the name Tin & Blood. Up to 8 players can group, which is the game's default. survival is its mode, gather, build and raid: the standard game. You can fight and raid other players here. You will find it under Community in the server browser. Anti-cheat is on: VAC, from Valve.

What is the map on Tin & Blood?

A procedural map, size 6,000 with seed 1789661113, generated by the game, is what Tin & Blood runs. Same size and seed, same map: RustMaps shows it from this page.

Server population

How many players are on Tin & Blood?

Last seen 19 days 23 hours ago, Tin & Blood is offline at the moment.

What position does Tin & Blood hold in the server rankings?

For player hours over the last week, Tin & Blood is #15,643, which puts it in the top 71% of all ranked servers.

Server tags

What do Tin & Blood's tags indicate?

For the game's server browser, Tin & Blood publishes these tags: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Tin & Blood appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find Tin & Blood among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Server details

How reliable is Tin & Blood, and is it up?

No sign of Tin & Blood at present: it was last seen 19 days 23 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Rust Zerg Life has been tracking it since 23 September 2026.

What version is Tin & Blood using?

On Linux, Tin & Blood runs Rust network protocol 2633 and build 165217. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does Tin & Blood use?

There is no region published by Tin & Blood. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 94.64.109.29:35005.

Wipe schedule

When does Tin & Blood wipe?

The record of Tin & Blood's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 32 days 11 hours ago.

How to join

What steps do I take to join Tin & Blood?

You can join by opening the console with F1 and typing client.connect 94.64.109.29:35005. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp100
Max players It holds 100 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.