RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

Rust-devcustomer

95.216.38.93:25565 checked 14m ago

Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak –
Rank#15,848
top 72%
Last wipe20h ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeakWipe
0123402:0006:0010:0013:0017:0021:00Wiped Sat 17 Oct, 02:03 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0006:0010:0013:0017:0021:00Wiped Sat 17 Oct, 02:03 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 343 on average
288/350
Zergmax 12
Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 274 on average
479/550
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 270 on average
210/225
Zergmax 12
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 256 on average
221/300
Zergmax 14
Rustoria.co - EU Long EU · groups of 14+ · monthly · 252 on average
247/300
Zergmax 16
Rustoria.co - EU Main EU · groups of 16+ · weekly · 246 on average
274/350

Quick answers

from the figures on this page

Map and rules

What is the setup on Rust-devcustomer when it comes to rules and settings?

No gather rate appears in the name Rust-devcustomer. That is the game's default: groups of up to 8 players. It runs survival, gather, build, raid: the regular game. Other players can be fought and raided. The server browser lists it under Community. Anti-cheat is on: VAC, from Valve.

Which map is active on Rust-devcustomer?

A procedural map, size 3,000 with seed 1, generated by the game, is what Rust-devcustomer runs. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

How full is Rust-devcustomer?

Rust-devcustomer has 0 of its 50 slots filled right now. The average player count for the last seven days is 0.

Where does Rust-devcustomer sit in the rankings?

In the top 72% of ranked servers, Rust-devcustomer holds #15,848 for player hours over the last seven days.

Tags and filters

How should you read the tags on Rust-devcustomer?

For the game's server browser, Rust-devcustomer publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover Rust-devcustomer?

These Rust Zerg Life lists include Rust-devcustomer: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server info

What is the uptime and reliability of Rust-devcustomer?

Right now, Rust-devcustomer is online. Based on the uptime it reports, the last restart was about 18 hours ago. Its first appearance in Rust Zerg Life records is 17 October 2026.

How well does Rust-devcustomer perform?

Server fps held an average of 184 for the last 48 hours, with a minimum of 10. The world held as many as 47,404 entities, including buildings, deployables and everything else. The maximum memory it used was 1,828 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is Rust-devcustomer using?

The server Rust-devcustomer runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does Rust-devcustomer use?

There is no region published by Rust-devcustomer. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 95.216.38.93:25565.

Wipe days

What schedule does Rust-devcustomer follow for wipes?

The record of Rust-devcustomer's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 20 hours ago.

Join the server

What is the process to join Rust-devcustomer?

You can join by opening the console with F1 and typing client.connect 95.216.38.93:25565. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival gameplay.
mp50
Max players Capacity: 50.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.