RUST ZERG LIFEClan war room · live
Teams offteams disabled
Deployment dossierOffline

Testing server

95.26.143.185:28015 checked 30d ago

teams off moddedoxidehardcore
Deploy
Zerg meter100%packed
1/1 troops
7-day average0
peak –
Rank–
score 0
Last wipe34d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Rules and settings

What settings does Testing server run?

There is no gather rate in the name Testing server. A group limit is not published for it. hardcore is the game mode, Facepunch's most punishing mode. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Population

How many players are on Testing server?

The server Testing server is currently offline; it was last seen 30 days 21 hours ago.

Tags and filters

How should you read the tags on Testing server?

What the game's server browser gets from Testing server is this tag list: gmhardcore (Game mode): This is hardcore, a tougher ruleset; mp1 (Max players): Capacity: 1; ts0 (Group limit): Teams are disabled; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does Testing server appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find Testing server among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.

About the server

What is the uptime and reliability of Testing server?

Currently offline, Testing server was last seen 30 days 21 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

What Rust version is Testing server on?

Rust network protocol 2633 and build 163794 is what Testing server runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find Testing server?

From Testing server, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 95.26.143.185:28015.

Wipe cycle

How often does Testing server wipe, and on what days?

The record of Testing server's wipes is too thin to reveal its rhythm. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 34 days 4 hours ago.

How to join

How can I connect to Testing server?

Join by entering client.connect 95.26.143.185:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmhardcore,cs163794,ts0,^o^z

Game

gmhardcore
Game mode This is hardcore, a tougher ruleset.
mp1
Max players Capacity: 1.
ts0
Group limit Teams are disabled.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.