EchoGSM
95.61.31.188:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on EchoGSM when it comes to rules and settings?
You will not find a gather rate in the name EchoGSM. That is the game's default: groups of up to 8 players. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Community is its section in the server browser. VAC, Valve's anti-cheat, is switched off.
Which map is active on EchoGSM?
The game generates the procedural map EchoGSM runs.
Population
How full is EchoGSM?
The server EchoGSM is currently offline; it was last seen 22 days 5 hours ago.
Where does EchoGSM sit in the rankings?
In the top 58% of ranked servers, EchoGSM holds #13,233 for player hours over the last seven days.
Server tags
What do EchoGSM's tags indicate?
For the game's server browser, EchoGSM publishes these tags: gmvanilla (Game mode): Vanilla survival gameplay; mp5 (Max players): The server has 5 slots; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs164530 (Build): Build number: 164530; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does EchoGSM appear in Rust Zerg Life lists?
These Rust Zerg Life lists include EchoGSM: Rust community servers for clans. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Server details
What is the uptime and reliability of EchoGSM?
EchoGSM is offline at the moment; the last time it was seen was 22 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 20 September 2026.
What version is EchoGSM using?
On Linux, EchoGSM runs Rust network protocol 2633 and build 164530. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of EchoGSM?
There is no region published by EchoGSM. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 95.61.31.188:28015.
Wipe schedule
How often does EchoGSM wipe, and on what days?
So few of EchoGSM's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 23 days 7 hours ago.
Join the server
What steps do I take to join EchoGSM?
Enter client.connect 95.61.31.188:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2633,gmvanilla,cs164530,ts8
Game
gmvanilla
mp5
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.