[ZA]MadHouse-Test| South-Africa
102.39.118.251:28025 checked 13h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 22:27 UTC, in 13d 10h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:27 UTC13h ago | – | – | running | 0 |
| Thu 17 Sep, 15:58 UTC27d ago | 1 | halved by day 1 | 27.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?
You will not find a gather rate in the name [ZA]MadHouse-Test| South-Africa. Up to 8 players can group, which is the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.
What is the map on [ZA]MadHouse-Test| South-Africa?
The game generates the procedural map of size 3,000 on [ZA]MadHouse-Test| South-Africa with seed 144600381. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
How full is [ZA]MadHouse-Test| South-Africa?
At present, [ZA]MadHouse-Test| South-Africa is offline and its last appearance was 13 hours ago. Averaged over the last week, the player count is 0.
What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?
For player hours over the last week, [ZA]MadHouse-Test| South-Africa is #15,867, which puts it in the top 72% of all ranked servers.
Lists and tags
What do [ZA]MadHouse-Test| South-Africa's tags indicate?
What the game's server browser gets from [ZA]MadHouse-Test| South-Africa is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover [ZA]MadHouse-Test| South-Africa?
The Rust Zerg Life lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
About the server
What is the uptime and reliability of [ZA]MadHouse-Test| South-Africa?
Currently offline, [ZA]MadHouse-Test| South-Africa was last seen 13 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.
What Rust version is [ZA]MadHouse-Test| South-Africa on?
Rust network protocol 2634 and build 167781 is what [ZA]MadHouse-Test| South-Africa runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find [ZA]MadHouse-Test| South-Africa?
Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 102.39.118.251:28025.
Wipe days
What can you expect on wipe day on [ZA]MadHouse-Test| South-Africa?
Across its recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 1.
How often does [ZA]MadHouse-Test| South-Africa wipe, and on what days?
The prediction follows its tag because not enough of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. It is due to wipe next on Wednesday 28 October at 22:27 UTC. 13 hours ago is when its present world was created. Its tags show a wipe schedule of every two weeks.
How to join
How can I connect to [ZA]MadHouse-Test| South-Africa?
Enter client.connect 102.39.118.251:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/cDHcf229qe.
Server tags
Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
