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No limit8 · game default
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[ZA]MadHouse-Test| South-Africa

102.39.118.251:28025 checked 13h ago

biweekly wipes vanillamoddedcarbon
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak –
Rank#15,867
top 72%
Last wipe13h ago
biweekly schedule
Next wipe · H-hour13d 10h
Wed 28 Oct, 22:27 UTC

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Wednesday 28 October, 22:27 UTC, in 13d 10h. Its biweekly schedule tag · low confidence

usual gap27.3 days
between real wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

Coming wipes

13d 10hWed 28 Oct, 22:27 UTC
21d 6hThu 5 Nov, 19:00 UTCFW
27d 10hWed 11 Nov, 22:27 UTC
41d 10hWed 25 Nov, 22:27 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:27 UTC13h ago – – running 0
Thu 17 Sep, 15:58 UTC27d ago 1 halved by day 1 27.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on [ZA]MadHouse-Test| South-Africa?

You will not find a gather rate in the name [ZA]MadHouse-Test| South-Africa. Up to 8 players can group, which is the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. It runs plugins: Carbon. The word it uses for itself is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on [ZA]MadHouse-Test| South-Africa?

The game generates the procedural map of size 3,000 on [ZA]MadHouse-Test| South-Africa with seed 144600381. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How full is [ZA]MadHouse-Test| South-Africa?

At present, [ZA]MadHouse-Test| South-Africa is offline and its last appearance was 13 hours ago. Averaged over the last week, the player count is 0.

What position does [ZA]MadHouse-Test| South-Africa hold in the server rankings?

For player hours over the last week, [ZA]MadHouse-Test| South-Africa is #15,867, which puts it in the top 72% of all ranked servers.

Lists and tags

What do [ZA]MadHouse-Test| South-Africa's tags indicate?

What the game's server browser gets from [ZA]MadHouse-Test| South-Africa is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover [ZA]MadHouse-Test| South-Africa?

The Rust Zerg Life lists that include [ZA]MadHouse-Test| South-Africa are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

About the server

What is the uptime and reliability of [ZA]MadHouse-Test| South-Africa?

Currently offline, [ZA]MadHouse-Test| South-Africa was last seen 13 hours ago. It was up 1% of the time across the last 7 full days: 1 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

What Rust version is [ZA]MadHouse-Test| South-Africa on?

Rust network protocol 2634 and build 167781 is what [ZA]MadHouse-Test| South-Africa runs, on Windows. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find [ZA]MadHouse-Test| South-Africa?

Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 102.39.118.251:28025.

Wipe days

What can you expect on wipe day on [ZA]MadHouse-Test| South-Africa?

Across its recent wipes, the busiest times averaged 1 players. 1 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 1.

How often does [ZA]MadHouse-Test| South-Africa wipe, and on what days?

The prediction follows its tag because not enough of [ZA]MadHouse-Test| South-Africa's wipes are on record to confirm the schedule. It is due to wipe next on Wednesday 28 October at 22:27 UTC. 13 hours ago is when its present world was created. Its tags show a wipe schedule of every two weeks.

How to join

How can I connect to [ZA]MadHouse-Test| South-Africa?

Enter client.connect 102.39.118.251:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/cDHcf229qe.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,^v,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players Capacity: 50.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.