A Rust Server - Test mod
103.212.136.108:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:17 UTC5d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on A Rust Server - Test mod?
No gather rate appears in the name A Rust Server - Test mod. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on A Rust Server - Test mod?
The game generates the procedural map of size 6,000 on A Rust Server - Test mod with seed 1337. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.
Population
How full is A Rust Server - Test mod?
A Rust Server - Test mod has 0 of its 1,000 slots filled right now. Averaging 0 players over seven days, it peaked at 4. The highest average over the last 48 hours came at 04:00 UTC, with 2 players.
What position does A Rust Server - Test mod hold in the server rankings?
For player hours over the last week, A Rust Server - Test mod is #7,485, which puts it in the top 35% of all ranked servers.
Server tags
How should you read the tags on A Rust Server - Test mod?
The game's server browser reads these tags from A Rust Server - Test mod: gmrust (Game mode): Standard survival gameplay; mp1000 (Max players): It holds 1,000 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does A Rust Server - Test mod appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find A Rust Server - Test mod among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Server details
How reliable is A Rust Server - Test mod, and is it up?
A Rust Server - Test mod is up and running as you read this. Based on the uptime it reports, the last restart was about 15 hours ago. Across the last 4 full days, 96 of 96 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 15 October 2026.
What is the performance like on A Rust Server - Test mod?
Server fps held an average of 225 for the last 48 hours, with a minimum of 106. It reached a maximum of 58,852 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,917 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is A Rust Server - Test mod using?
The server A Rust Server - Test mod runs Rust network protocol 2634 and build 167781 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of A Rust Server - Test mod?
There is no region published by A Rust Server - Test mod. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 103.212.136.108:28015.
Wipe days
What can you expect on wipe day on A Rust Server - Test mod?
At their busiest, its recent wipes drew an average of 2 players. The crowd on the latest wipe peaked 0 hours in.
When does A Rust Server - Test mod wipe?
With so few wipes on record for A Rust Server - Test mod, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 5 days ago.
Connect
What steps do I take to join A Rust Server - Test mod?
Enter client.connect 103.212.136.108:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp1000,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp1000
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.