RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

chill-dev-test

103.62.155.217:28500 checked 7d ago

moddedoxide
Deploy
Zerg meter0%empty
0/1 troops
7-day average0
peak –
Rank#15,967
top 71%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7.8 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak0
players, last three wipes
crowd held0%
else halves by day 5

The first 48 hours of its last wipes

Sat 3 OctTue 22 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:29 UTC11d ago 0 – running 0
Tue 22 Sep, 06:03 UTC22d ago 1 halved by day 5 11.3 days 0
Fri 18 Sep, 05:12 UTC26d ago 0 – 4 days 0
Thu 10 Sep, 09:22 UTC34d ago – – 7.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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50/700

Quick answers

from the figures on this page

Map and rules

What is the setup on chill-dev-test when it comes to rules and settings?

No gather rate appears in the name chill-dev-test. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.

Which map is active on chill-dev-test?

Generated by the game: the procedural map on chill-dev-test.

Population

What is the population like on chill-dev-test?

At present, chill-dev-test is offline and its last appearance was 7 days 13 hours ago.

What position does chill-dev-test hold in the server rankings?

For player hours over the last week, chill-dev-test is #15,967, which puts it in the top 71% of all ranked servers.

Server tags

What do chill-dev-test's tags indicate?

What the game's server browser gets from chill-dev-test is this tag list: gmrust (Game mode): Standard survival gameplay; mp1 (Max players): The server has 1 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): Build number: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover chill-dev-test?

The Rust Zerg Life lists that include chill-dev-test are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is chill-dev-test currently online and stable?

Currently offline, chill-dev-test was last seen 7 days 13 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 13 September 2026.

Which Rust build does chill-dev-test use?

Rust network protocol 2634 and build 166652 is what chill-dev-test runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of chill-dev-test?

No region is published by chill-dev-test. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 103.62.155.217:28500.

Wipe cycle

What can you expect on wipe day on chill-dev-test?

The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 10 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. Otherwise, it slipped below half by day 5.

How often does chill-dev-test wipe, and on what days?

There is no next wipe to predict: chill-dev-test wipes at irregular times. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 11 days ago.

Join the server

What is the process to join chill-dev-test?

Enter client.connect 103.62.155.217:28500 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp1
Max players The server has 1 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build Build number: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.