Water World
104.129.133.107:28089 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:35 UTC FW12d ago | 1 | – | running | 0 |
| Mon 28 Sep, 21:48 UTC15d ago | 1 | held half | 2.9 days | 0 |
| Fri 25 Sep, 23:20 UTC18d ago | 0 | – | 2.9 days | 0 |
| Fri 25 Sep, 02:10 UTC19d ago | 1 | – | 0.9 days | 0 |
| Wed 16 Sep, 21:56 UTC27d ago | 1 | halved by day 2 | 8.2 days | 0 |
| Wed 16 Sep, 03:04 UTC28d ago | 1 | – | 0.8 days | 0 |
| Tue 15 Sep, 02:14 UTC29d ago | 1 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on Water World when it comes to rules and settings?
No gather rate appears in the name Water World. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on Water World?
Size 3,500, seed 1350359164, generated by the game: the procedural map on Water World. From this page, RustMaps can show it: size and seed produce the same map each time.
Server population
How many players are on Water World?
Right now, 0 players are on Water World, which has 200 slots. Its seven-day average stands at 0 players.
What position does Water World hold in the server rankings?
For player hours over the last week, Water World is #15,956, which puts it in the top 71% of all ranked servers.
Lists and tags
How should you read the tags on Water World?
What the game's server browser gets from Water World is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp200 (Max players): It holds 200 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166586 (Build): Build number: 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Water World?
The Rust Zerg Life lists that include Water World are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
How reliable is Water World, and is it up?
Water World is up and running as you read this. It reports an uptime that puts the last restart at roughly 11 days 13 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.
Is Water World smooth to play on?
It averaged 5 server fps over the last 48 hours, and the lowest it got was 5. It reached a maximum of 66,279 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,181 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does Water World use?
On Linux, Water World runs Rust network protocol 2634 and build 166586. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does Water World use?
There is no region published by Water World. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 104.129.133.107:28089.
Wipe schedule
What happens on wipe day on Water World?
The average peak for its recent wipes was 1 players. On the latest wipe, 1 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 2.
When does Water World wipe?
No next wipe can be predicted for Water World because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 12 days 9 hours ago.
How to join
What is the process to join Water World?
Join by entering client.connect 104.129.133.107:28089 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z
Game
gmrust
mp200
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
