RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

test

104.238.229.209:29015 checked 7m ago

moddedoxide
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak 1
Rank#13,748
top 62%
Last wipe2h ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeakWipe
00.250.50.75107:0016:0001:0011:0020:0005:00Wiped Wed 14 Oct, 03:50 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608007:0016:0001:0011:0020:0005:00Wiped Wed 14 Oct, 03:50 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.8 days
between real wipes
on rhythm60%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

The first 48 hours of its last wipes

Sat 10 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 03:50 UTC2h ago – – running 0
Sat 10 Oct, 11:20 UTC3d ago 0 – – 0
Mon 5 Oct, 17:12 UTC8d ago 1 halved by day 2 4.8 days 0
Fri 2 Oct, 15:46 UTC11d ago 1 halved by day 1 3.1 days 0
Sun 27 Sep, 19:40 UTC16d ago 1 halved by day 1 4.8 days 0
Tue 22 Sep, 17:57 UTC21d ago 0 – 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 128 on average
53/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
41/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
90/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
15/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
5/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
12/700

Quick answers

from the figures on this page

Rules and settings

What settings does test run?

You will not find a gather rate in the name test. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.

Which map is active on test?

The custom map test runs is size 3,500, and its published map file can be downloaded from this page.

Population

What is the population like on test?

The server test is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 04:00 UTC, when it averaged 1 players.

Where does test sit in the rankings?

In the top 62% of ranked servers, test holds #13,748 for player hours over the last seven days.

Tags and filters

What is the meaning of the tags on test?

What the game's server browser gets from test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; rustmaps (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does test appear in Rust Zerg Life lists?

These Rust Zerg Life lists include test: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Server details

What is the uptime and reliability of test?

test is up and running as you read this. The uptime figure it gives suggests it restarted around 1 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 13 September 2026.

What is the performance like on test?

It averaged 31 server fps over the last 48 hours, and the lowest it got was 30. The world held as many as 73,232 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,338 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does test use?

Rust network protocol 2634 and build 167781 is what test runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of test?

From test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 104.238.229.209:29015.

Wipe schedule

What happens on wipe day on test?

Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

How often does test wipe, and on what days?

test wipes without a set pattern, so there is no upcoming wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 2 hours ago is when its present world was created.

Connect

What is the process to join test?

Join by entering client.connect 104.238.229.209:29015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Other

rustmaps
Custom tag The owner or a plugin set this tag; it's not part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.