test
104.238.229.209:29015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 03:50 UTC2h ago | – | – | running | 0 |
| Sat 10 Oct, 11:20 UTC3d ago | 0 | – | – | 0 |
| Mon 5 Oct, 17:12 UTC8d ago | 1 | halved by day 2 | 4.8 days | 0 |
| Fri 2 Oct, 15:46 UTC11d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Sun 27 Sep, 19:40 UTC16d ago | 1 | halved by day 1 | 4.8 days | 0 |
| Tue 22 Sep, 17:57 UTC21d ago | 0 | – | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does test run?
You will not find a gather rate in the name test. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on test?
The custom map test runs is size 3,500, and its published map file can be downloaded from this page.
Population
What is the population like on test?
The server test is currently at 0 players out of 100 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 04:00 UTC, when it averaged 1 players.
Where does test sit in the rankings?
In the top 62% of ranked servers, test holds #13,748 for player hours over the last seven days.
Tags and filters
What is the meaning of the tags on test?
What the game's server browser gets from test is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; rustmaps (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does test appear in Rust Zerg Life lists?
These Rust Zerg Life lists include test: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server details
What is the uptime and reliability of test?
test is up and running as you read this. The uptime figure it gives suggests it restarted around 1 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on test?
It averaged 31 server fps over the last 48 hours, and the lowest it got was 30. The world held as many as 73,232 entities, including buildings, deployables and everything else. At its highest, memory usage hit 2,338 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does test use?
Rust network protocol 2634 and build 167781 is what test runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
What is the location of test?
From test, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 104.238.229.209:29015.
Wipe schedule
What happens on wipe day on test?
Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.
How often does test wipe, and on what days?
test wipes without a set pattern, so there is no upcoming wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 2 hours ago is when its present world was created.
Connect
What is the process to join test?
Join by entering client.connect 104.238.229.209:29015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z,rustmaps
Game
gmrust
mp100
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.