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Deployment dossierOnline

Dev_248_v2301

111.228.22.153:28036 checked 8m ago

modded
Deploy
Troops now0/ ?
players now
7-day average0
peak –
Rank#15,966
top 72%
Last wipe25d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

02.557.51009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 09:16 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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93/100
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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17/700

Quick answers

from the figures on this page

Rules and settings

What settings does Dev_248_v2301 run?

There is no gather rate in the name Dev_248_v2301. No group limit is published. survival is the game mode, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Anti-cheat is off: VAC, from Valve.

What is the map on Dev_248_v2301?

Size 3,000, seed 1225, generated by the game: the procedural map on Dev_248_v2301. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: basic_j2.

Server population

How full is Dev_248_v2301?

The current count for Dev_248_v2301 is 0 players. Averaged over the last week, the player count is 0.

What is Dev_248_v2301's ranking?

In the top 72% of ranked servers, Dev_248_v2301 holds #15,966 for player hours over the last seven days.

Lists and tags

How should you read the tags on Dev_248_v2301?

What the game's server browser gets from Dev_248_v2301 is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp0 (Max players): It holds 0 players; v2301 (Protocol): You'll need protocol 2301 on your game to join; ptrak (Networking): The network layer is RakNet, which is standard; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): Modded category: the game is altered by plugins or settings; h17684147 (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: set by the owner or a plugin, not by Facepunch. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Dev_248_v2301?

Modded Rust servers for clans and zergs: that is where you will find Dev_248_v2301 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded.

About the server

Is Dev_248_v2301 currently online and stable?

You can join Dev_248_v2301 now: it is online. The uptime figure it gives suggests it restarted around 13 days 23 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.

Is Dev_248_v2301 smooth to play on?

Over the past 48 hours, server fps averaged 10 and never dropped below 10. The world held as many as 4,718 entities, including buildings, deployables and everything else. The maximum memory it used was 1,134 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Dev_248_v2301 on?

On Windows, Dev_248_v2301 runs Rust network protocol 2301. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does Dev_248_v2301 use?

No region is published by Dev_248_v2301. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 111.228.22.153:28036.

Wipe days

What happens on wipe day on Dev_248_v2301?

The average peak for its recent wipes was 1 players. The crowd on the latest wipe peaked 1 hours in.

When does Dev_248_v2301 wipe?

With so few wipes on record for Dev_248_v2301, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 25 days 23 hours ago is when its present world was created.

Join the server

What is the process to join Dev_248_v2301?

You can join by opening the console with F1 and typing client.connect 111.228.22.153:28036. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp0,ptrak,v2301,h17684147,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust mode.
mp0
Max players It holds 0 players.
v2301
Protocol You'll need protocol 2301 on your game to join.
ptrak
Networking The network layer is RakNet, which is standard.

Mods and access

oxide
Oxide This server uses Oxide (uMod) for plugins.
modded
Modded Modded category: the game is altered by plugins or settings.

Other

h17684147
Custom tag A custom tag: set by the owner or a plugin, not by Facepunch.
stok
Custom tag A custom tag: set by the owner or a plugin, not by Facepunch.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.