TW_LOCAL_台灣原倍服_10/02_
114.35.125.19:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 20d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW14d ago | 7 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does TW_LOCAL_台灣原倍服_10/02_ run?
There is no gather rate in the name TW_LOCAL_台灣原倍服_10/02_. Up to 8 players can group, which is the game's default. hardcore is the game mode, Facepunch's most punishing mode. Raiding and fighting other players are allowed. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is active on TW_LOCAL_台灣原倍服_10/02_?
A procedural map, size 4,500 with seed 1575011879, generated by the game, is what TW_LOCAL_台灣原倍服_10/02_ runs. From this page, RustMaps can show it: size and seed produce the same map each time.
Population
How full is TW_LOCAL_台灣原倍服_10/02_?
TW_LOCAL_台灣原倍服_10/02_ has 2 of its 100 slots filled right now. Its weekly average is 3 players and its highest point was 10. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 8 players.
What is TW_LOCAL_台灣原倍服_10/02_'s ranking?
In the top 9% of ranked servers, TW_LOCAL_台灣原倍服_10/02_ holds #2,023 for player hours over the last seven days.
Tags and filters
What is the meaning of the tags on TW_LOCAL_台灣原倍服_10/02_?
What the game's server browser gets from TW_LOCAL_台灣原倍服_10/02_ is this tag list: gmrust (Game mode): Standard survival gameplay; mp100 (Max players): It holds 100 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed with the force wipe from Facepunch; ^h (Hardcore): This is hardcore: fewer assists and more brutal survival. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover TW_LOCAL_台灣原倍服_10/02_?
The Rust Zerg Life lists that include TW_LOCAL_台灣原倍服_10/02_ are Rust community servers for clans. Under these filters it shows on the server list: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Server tag: Monthly ^m and Hardcore ^h; Group limit: 5 or more; Wipe schedule: Monthly.
Server details
How reliable is TW_LOCAL_台灣原倍服_10/02_, and is it up?
Right now, TW_LOCAL_台灣原倍服_10/02_ is online. It reports an uptime that puts the last restart at roughly 10 days 5 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Rust Zerg Life has been tracking it since 13 September 2026.
How well does TW_LOCAL_台灣原倍服_10/02_ perform?
Over the past 48 hours, server fps averaged 118 and never dropped below 59. The world held as many as 129,435 entities, including buildings, deployables and everything else. The maximum memory it used was 5,634 MB. A climbing entity count and low fps are the source of the lag players feel.
What version is TW_LOCAL_台灣原倍服_10/02_ using?
The server TW_LOCAL_台灣原倍服_10/02_ runs Rust network protocol 2634 and build 166494 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does TW_LOCAL_台灣原倍服_10/02_ use?
Without a region tag from TW_LOCAL_台灣原倍服_10/02_, its name still points to Asia. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 114.35.125.19:28015.
Wipe days
What can you expect on wipe day on TW_LOCAL_台灣原倍服_10/02_?
The average peak for its recent wipes was 7 players. The crowd on the latest wipe peaked 20 hours in.
When does TW_LOCAL_台灣原倍服_10/02_ wipe?
Once a month TW_LOCAL_台灣原倍服_10/02_ wipes, along with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 14 days 3 hours ago is when its present world was created. The tags carry a monthly wipe schedule.
Connect
What is the process to join TW_LOCAL_台灣原倍服_10/02_?
Join by entering client.connect 114.35.125.19:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/GWWaE7nkr2.
Server tags
Published as mp100,ptrak,$r?,v2634,^m,^h,gmrust,cs166494,ts8
Game
gmrust
mp100
ts8
v2634
cs166494
ptrak
$r?
Wipe schedule
^m
Difficulty
^h
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.