in.high
116.58.190.230:28015 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 08:15 UTC11d ago | 1 | – | running | 0 |
| Wed 30 Sep, 13:42 UTC13d ago | 1 | – | 1.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What settings does in.high run?
No gather rate appears in the name in.high. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Which map is active on in.high?
The game generates the procedural map of size 3,200 on in.high with seed 123456. Same size and seed, same map: RustMaps shows it from this page.
Server population
How full is in.high?
At present, in.high is offline and its last appearance was 3 hours ago. Its weekly average is 0 players and its highest point was 2. The highest average over the last 48 hours came at 12:00 UTC, with 2 players.
What is in.high's ranking?
For player hours over the last week, in.high is #4,520, which puts it in the top 20% of all ranked servers.
Server tags
What do in.high's tags indicate?
For the game's server browser, in.high publishes these tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings; modded (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover in.high?
Modded Rust servers for clans and zergs: that is where you will find in.high among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of in.high?
in.high is offline at the moment; the last time it was seen was 3 hours ago. Based on the uptime it reports, the last restart was about 15 hours ago. Across the last 7 full days, 166 of 168 hours were online, which is 99%. Rust Zerg Life has been tracking it since 13 September 2026.
Is in.high smooth to play on?
Server fps held an average of 194 for the last 48 hours, with a minimum of 67. The world held as many as 75,927 entities, including buildings, deployables and everything else. The maximum memory it used was 2,586 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is in.high using?
The server in.high runs Rust network protocol 2634 and build 166586 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does in.high use?
From in.high, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 116.58.190.230:28015.
Wipe cycle
What can you expect on wipe day on in.high?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
How often does in.high wipe, and on what days?
So few of in.high's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 9 days 23 hours ago.
Join the server
How can I connect to in.high?
You can join by opening the console with F1 and typing client.connect 116.58.190.230:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z,modded
Game
gmrust
mp10
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
modded
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.