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Rust Custom Server - Dev / Test

119.105.5.171:28115 checked 18d ago

moddedcarbon
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#16,689
top 71%
Last wipe33d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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31/700

Quick answers

from the figures on this page

Rules and settings

What is the setup on Rust Custom Server - Dev / Test when it comes to rules and settings?

You will not find a gather rate in the name Rust Custom Server - Dev / Test. Up to 8 players can group, which is the game's default. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Carbon. VAC is on, Valve's anti-cheat.

What is the map on Rust Custom Server - Dev / Test?

Generated by the game: the procedural map on Rust Custom Server - Dev / Test.

Player count

How many players are on Rust Custom Server - Dev / Test?

At present, Rust Custom Server - Dev / Test is offline and its last appearance was 18 days 8 hours ago.

What is Rust Custom Server - Dev / Test's ranking?

In the top 71% of ranked servers, Rust Custom Server - Dev / Test holds #16,689 for player hours over the last seven days.

Lists and tags

How should you read the tags on Rust Custom Server - Dev / Test?

For the game's server browser, Rust Custom Server - Dev / Test publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): The team cap is 8, which is the game's default; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): Build number: 165217; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Rust Custom Server - Dev / Test?

Modded Rust servers for clans and zergs: that is where you will find Rust Custom Server - Dev / Test among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server info

How reliable is Rust Custom Server - Dev / Test, and is it up?

No sign of Rust Custom Server - Dev / Test at present: it was last seen 18 days 8 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Its first appearance in Rust Zerg Life records is 13 September 2026.

What version is Rust Custom Server - Dev / Test using?

On Windows, Rust Custom Server - Dev / Test runs Rust network protocol 2633 and build 165217. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Rust Custom Server - Dev / Test?

No region is published by Rust Custom Server - Dev / Test. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 119.105.5.171:28115.

Wipe cycle

When does Rust Custom Server - Dev / Test wipe?

So few of Rust Custom Server - Dev / Test's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 33 days 6 hours ago.

Connect

How can I connect to Rust Custom Server - Dev / Test?

You can join by opening the console with F1 and typing client.connect 119.105.5.171:28115. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit The team cap is 8, which is the game's default.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build Build number: 165217.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.