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No limit8 · game default
Deployment dossierOffline

FWQ2 Development 6000

120.82.32.144:28025 checked 5d ago

moddedoxide
Deploy
Zerg meter100%packed
1/1 troops
7-day average1
peak 1
Rank#9,584
top 43%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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64/700

Quick answers

from the figures on this page

Rules and settings

What is the setup on FWQ2 Development 6000 when it comes to rules and settings?

No gather rate appears in the name FWQ2 Development 6000. The group cap is 8 players, the default for the game. It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. Anti-cheat is on: VAC, from Valve.

What is the map on FWQ2 Development 6000?

The game generates the procedural map FWQ2 Development 6000 runs.

Server population

How many players are on FWQ2 Development 6000?

At present, FWQ2 Development 6000 is offline and its last appearance was 5 days ago. Averaging 1 players over seven days, it peaked at 1.

What is FWQ2 Development 6000's ranking?

For player hours over the last week, FWQ2 Development 6000 is #9,584, which puts it in the top 43% of all ranked servers.

Lists and tags

What do FWQ2 Development 6000's tags indicate?

The game's server browser reads these tags from FWQ2 Development 6000: gmrust (Game mode): Survival in the standard Rust mode; mp1 (Max players): Capacity: 1; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166586 (Build): The game build is 166586; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does FWQ2 Development 6000 appear in Rust Zerg Life lists?

Modded Rust servers for clans and zergs: that is where you will find FWQ2 Development 6000 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of FWQ2 Development 6000?

No sign of FWQ2 Development 6000 at present: it was last seen 5 days ago. Across the last 4 full days, 0 of 96 hours were online, which is 0%. The first time Rust Zerg Life saw it was on 9 October 2026.

Which Rust build does FWQ2 Development 6000 use?

The server FWQ2 Development 6000 runs Rust network protocol 2634 and build 166586 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find FWQ2 Development 6000?

From FWQ2 Development 6000, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 120.82.32.144:28025.

Wipe days

When does FWQ2 Development 6000 wipe?

So few of FWQ2 Development 6000's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world it is running now dates from 9 days 3 hours ago.

How to join

What is the process to join FWQ2 Development 6000?

You can join by opening the console with F1 and typing client.connect 120.82.32.144:28025. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp1
Max players Capacity: 1.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs166586
Build The game build is 166586.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.