Don't Come in
121.164.99.77:28015 checked 16h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:42 UTC11d ago | 2 | – | running | 0 |
| Sun 27 Sep, 08:44 UTC16d ago | 3 | halved by day 1 | 5.1 days | 0 |
| Tue 22 Sep, 06:26 UTC22d ago | 2 | held half | 5.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Don't Come in?
No gather rate appears in the name Don't Come in. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
What is the map on Don't Come in?
The game generates the procedural map of size 5,000 on Don't Come in with seed 481815201. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on Don't Come in?
Last seen 16 hours ago, Don't Come in is offline at the moment. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 11:00 UTC, with 0 players.
Where does Don't Come in sit in the rankings?
In the top 28% of ranked servers, Don't Come in holds #6,198 for player hours over the last seven days.
Lists and tags
How should you read the tags on Don't Come in?
The game's server browser reads these tags from Don't Come in: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): Capacity: 5; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Don't Come in?
The Rust Zerg Life lists that include Don't Come in are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
Is Don't Come in currently online and stable?
Currently offline, Don't Come in was last seen 16 hours ago. It reports an uptime that puts the last restart at roughly 35 hours ago. It was up 85% of the time across the last 7 full days: 143 of 168 hours. Rust Zerg Life has been tracking it since 20 September 2026.
Is Don't Come in smooth to play on?
Server fps held an average of 161 for the last 48 hours, with a minimum of 67. It reached a maximum of 149,697 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,273 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
Which Rust build does Don't Come in use?
Rust network protocol 2634 and build 166586 is what Don't Come in runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Don't Come in use?
No region is published by Don't Come in. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 121.164.99.77:28015.
Wipe cycle
What happens on wipe day on Don't Come in?
The average peak for its recent wipes was 2 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. If not, the crowd fell below half by day 1.
What schedule does Don't Come in follow for wipes?
Don't Come in wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 11 days 21 hours ago.
How to join
What is the process to join Don't Come in?
Enter client.connect 121.164.99.77:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z
Game
gmvanilla
mp5
ts8
v2634
cs166586
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.