RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

Don't Come in

121.164.99.77:28015 checked 16h ago

moddedoxide
Deploy
Zerg meter0%empty
0/5 troops
7-day average0
peak 2
Rank#6,198
top 28%
Last wipe11d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75108:0014:0020:0003:0009:0015:00

Hourly average and peak, UTC.

Server performance

010020030040008:0014:0020:0003:0009:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held50%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctSun 27 SepTue 22 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 10:42 UTC11d ago 2 – running 0
Sun 27 Sep, 08:44 UTC16d ago 3 halved by day 1 5.1 days 0
Tue 22 Sep, 06:26 UTC22d ago 2 held half 5.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
ShockRust | Blue | NoLimit no group limit · 128 on average
69/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
52/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
88/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
19/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
8/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
16/700

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on Don't Come in?

No gather rate appears in the name Don't Come in. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on Don't Come in?

The game generates the procedural map of size 5,000 on Don't Come in with seed 481815201. Same size and seed, same map: RustMaps shows it from this page.

Player count

What is the population like on Don't Come in?

Last seen 16 hours ago, Don't Come in is offline at the moment. Averaging 0 players over seven days, it peaked at 2. The highest average over the last 48 hours came at 11:00 UTC, with 0 players.

Where does Don't Come in sit in the rankings?

In the top 28% of ranked servers, Don't Come in holds #6,198 for player hours over the last seven days.

Lists and tags

How should you read the tags on Don't Come in?

The game's server browser reads these tags from Don't Come in: gmvanilla (Game mode): Survival in vanilla mode; mp5 (Max players): Capacity: 5; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166586 (Build): Build number: 166586; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover Don't Come in?

The Rust Zerg Life lists that include Don't Come in are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is Don't Come in currently online and stable?

Currently offline, Don't Come in was last seen 16 hours ago. It reports an uptime that puts the last restart at roughly 35 hours ago. It was up 85% of the time across the last 7 full days: 143 of 168 hours. Rust Zerg Life has been tracking it since 20 September 2026.

Is Don't Come in smooth to play on?

Server fps held an average of 161 for the last 48 hours, with a minimum of 67. It reached a maximum of 149,697 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,273 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does Don't Come in use?

Rust network protocol 2634 and build 166586 is what Don't Come in runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does Don't Come in use?

No region is published by Don't Come in. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 121.164.99.77:28015.

Wipe cycle

What happens on wipe day on Don't Come in?

The average peak for its recent wipes was 2 players. The crowd on the latest wipe peaked 0 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. If not, the crowd fell below half by day 1.

What schedule does Don't Come in follow for wipes?

Don't Come in wipes without a set pattern, so there is no upcoming wipe to forecast. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 11 days 21 hours ago.

How to join

What is the process to join Don't Come in?

Enter client.connect 121.164.99.77:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp5
Max players Capacity: 5.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs166586
Build Build number: 166586.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.