Rust Devblog 240
13.143.172.30:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 11:14 UTC8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on Rust Devblog 240?
You will not find a gather rate in the name Rust Devblog 240. No group limit is published. It runs survival, gather, build, raid: the regular game. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. VAC, Valve's anti-cheat, is switched off.
What is the map on Rust Devblog 240?
Generated by the game: the procedural map on Rust Devblog 240.
Player count
How full is Rust Devblog 240?
Last seen 8 days 21 hours ago, Rust Devblog 240 is offline at the moment.
Where does Rust Devblog 240 sit in the rankings?
In the top 71% of ranked servers, Rust Devblog 240 holds #15,987 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on Rust Devblog 240?
The game's server browser reads these tags from Rust Devblog 240: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): The server has 50 slots; v2283 (Protocol): You'll need protocol 2283 on your game to join; ptrak (Networking): Standard RakNet networking is in use here; oxide (Oxide): This server uses Oxide (uMod) for plugins; modded (Modded): The Modded listing means plugins or settings have changed the game; hd53cb39f (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust; stok (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does Rust Devblog 240 appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find Rust Devblog 240 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Last wipe: In the last 2 weeks.
Server details
How reliable is Rust Devblog 240, and is it up?
Currently offline, Rust Devblog 240 was last seen 8 days 21 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 6 October 2026.
Which Rust build does Rust Devblog 240 use?
The server Rust Devblog 240 runs Rust network protocol 2283 with Windows as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.
Where can you find Rust Devblog 240?
There is no region published by Rust Devblog 240. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 13.143.172.30:28015.
Wipe cycle
What can you expect on wipe day on Rust Devblog 240?
Across its recent wipes, the busiest times averaged 0 players. On the latest wipe, 0 hours after the wipe, the crowd hit its peak.
How often does Rust Devblog 240 wipe, and on what days?
So few of Rust Devblog 240's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 8 days 22 hours ago.
Join the server
What is the process to join Rust Devblog 240?
Enter client.connect 13.143.172.30:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded
Game
gmrust
mp50
v2283
ptrak
Mods and access
oxide
modded
Other
hd53cb39f
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.