RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

Local Dev Server (No-EAC)

134.195.101.194:28015 checked 18d ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak –
Rank#16,818
top 72%
Last wipe18d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Map and rules

What settings does Local Dev Server (No-EAC) run?

You will not find a gather rate in the name Local Dev Server (No-EAC). Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched off.

Which map is active on Local Dev Server (No-EAC)?

A procedural map, generated by the game, is what Local Dev Server (No-EAC) runs.

Player count

How full is Local Dev Server (No-EAC)?

Last seen 18 days 8 hours ago, Local Dev Server (No-EAC) is offline at the moment.

What is Local Dev Server (No-EAC)'s ranking?

In the top 72% of ranked servers, Local Dev Server (No-EAC) holds #16,818 for player hours over the last seven days.

Lists and tags

How should you read the tags on Local Dev Server (No-EAC)?

The game's server browser reads these tags from Local Dev Server (No-EAC): gmrust (Game mode): Survival in the standard Rust mode; mp50 (Max players): Capacity: 50; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs165217 (Build): It runs build 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Where does Local Dev Server (No-EAC) appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Local Dev Server (No-EAC) are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server details

What is the uptime and reliability of Local Dev Server (No-EAC)?

No sign of Local Dev Server (No-EAC) at present: it was last seen 18 days 8 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Its first appearance in Rust Zerg Life records is 26 September 2026.

What version is Local Dev Server (No-EAC) using?

Rust network protocol 2633 and build 165217 is what Local Dev Server (No-EAC) runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does Local Dev Server (No-EAC) use?

No region is published by Local Dev Server (No-EAC). The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 134.195.101.194:28015.

Wipe days

When does Local Dev Server (No-EAC) wipe?

With so few wipes on record for Local Dev Server (No-EAC), its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 18 days 12 hours ago.

Connect

What steps do I take to join Local Dev Server (No-EAC)?

Enter client.connect 134.195.101.194:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp50
Max players Capacity: 50.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol You'll need protocol 2633 on your game to join.
cs165217
Build It runs build 165217.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.