4Netplayers Rust Server
134.255.223.147:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 06:34 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What settings does 4Netplayers Rust Server run?
No gather rate appears in the name 4Netplayers Rust Server. That is the game's default: groups of up to 8 players. survival is its mode, gather, build and raid: the standard game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
What is the map on 4Netplayers Rust Server?
Size 5,000, seed 1234567890, generated by the game: the procedural map on 4Netplayers Rust Server. You can view it on RustMaps from this page, since the same size and seed give the same map.
Population
How full is 4Netplayers Rust Server?
Right now, 0 players are on 4Netplayers Rust Server, which has 10 slots. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 17:00 UTC, when it averaged 1 players.
What is 4Netplayers Rust Server's ranking?
For player hours over the last week, 4Netplayers Rust Server is #8,064, which puts it in the top 36% of all ranked servers.
Server tags
How should you read the tags on 4Netplayers Rust Server?
What the game's server browser gets from 4Netplayers Rust Server is this tag list: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Where does 4Netplayers Rust Server appear in Rust Zerg Life lists?
These Rust Zerg Life lists include 4Netplayers Rust Server: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Is 4Netplayers Rust Server currently online and stable?
You can join 4Netplayers Rust Server now: it is online. Based on the uptime it reports, the last restart was about 23 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. Rust Zerg Life has been tracking it since 13 September 2026.
What is the performance like on 4Netplayers Rust Server?
Over the past 48 hours, server fps averaged 28 and never dropped below 23. It reached a maximum of 136,653 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 4,431 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 167584 is what 4Netplayers Rust Server runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What location does 4Netplayers Rust Server use?
From 4Netplayers Rust Server, no region is published. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 134.255.223.147:28015.
Wipe days
What can you expect on wipe day on 4Netplayers Rust Server?
Across its recent wipes, the busiest times averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
How often does 4Netplayers Rust Server wipe, and on what days?
With so few wipes on record for 4Netplayers Rust Server, its pattern is not yet clear. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 10 days 21 hours ago.
How to join
How can I connect to 4Netplayers Rust Server?
Enter client.connect 134.255.223.147:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167584,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.