RUST ZERG LIFEClan war room · live
Unknownnot published
Deployment dossierOffline

Rust Devblog Server

139.100.245.66:28015 checked 18d ago

moddedcarbon
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#16,590
top 71%
Last wipe22d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep28 Sep30 Sep1 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Rust Devblog Server?

You will not find a gather rate in the name Rust Devblog Server. You will not find a published group limit. It runs survival, gather, build and raid: the standard game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. The plugins it runs number Carbon. Anti-cheat is off: VAC, from Valve.

Which map is active on Rust Devblog Server?

The game generates the procedural map Rust Devblog Server runs.

Population

What is the population like on Rust Devblog Server?

At present, Rust Devblog Server is offline and its last appearance was 18 days 21 hours ago.

What is Rust Devblog Server's ranking?

For player hours over the last week, Rust Devblog Server is #16,590, which puts it in the top 71% of all ranked servers.

Lists and tags

What is the meaning of the tags on Rust Devblog Server?

What the game's server browser gets from Rust Devblog Server is this tag list: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): Capacity: 10; v2362 (Protocol): You'll need protocol 2362 on your game to join; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): Custom tag: added by the owner or a plugin, outside Rust's standard set; stok (Custom tag): Custom tag: added by the owner or a plugin, outside Rust's standard set. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Rust Devblog Server?

Modded Rust servers for clans and zergs: that is where you will find Rust Devblog Server among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

About the server

How reliable is Rust Devblog Server, and is it up?

No sign of Rust Devblog Server at present: it was last seen 18 days 21 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. The first time Rust Zerg Life saw it was on 25 September 2026.

Which Rust build does Rust Devblog Server use?

On Windows, Rust Devblog Server runs Rust network protocol 2362. You can only join if your game uses the same protocol, and Steam takes care of updating it.

Where can you find Rust Devblog Server?

There is no region published by Rust Devblog Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 139.100.245.66:28015.

Wipe schedule

When does Rust Devblog Server wipe?

The record of Rust Devblog Server's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 22 days 7 hours ago is when its present world was created.

Join the server

How can I connect to Rust Devblog Server?

Enter client.connect 139.100.245.66:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Standard survival gameplay.
mp10
Max players Capacity: 10.
v2362
Protocol You'll need protocol 2362 on your game to join.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Plugins run through Carbon.

Other

hil2cpp
Custom tag Custom tag: added by the owner or a plugin, outside Rust's standard set.
stok
Custom tag Custom tag: added by the owner or a plugin, outside Rust's standard set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.