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UKN.GG - AU Training Grounds - Main

139.99.144.117:28014 checked 8m ago

moddedcarbon
Deploy
Zerg meter2%light
3/200 troops
7-day average6
peak 48
Rank#1,352
top 6%
Last wipe8d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
01020304012:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39
players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC25d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published 0/50
Unknownnot published 576/550
Zergmax 12
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 178 on average
263/400
Zergmax 100
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 73 on average
97/400
Zergmax 12
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 33 on average
30/400
Teams offteams disabled
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 25 on average
31/50

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on UKN.GG - AU Training Grounds - Main?

You will not find a gather rate in the name UKN.GG - AU Training Grounds - Main. 500 players is the most a group can hold. It runs minigames & battle royale, parkour, arenas, battle royale and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.

Which map is active on UKN.GG - AU Training Grounds - Main?

Size 6,000, seed 1337, generated by the game: the procedural map on UKN.GG - AU Training Grounds - Main. From this page, RustMaps can show it: size and seed produce the same map each time. The name of its map: UKN Map.

Population

How many players are on UKN.GG - AU Training Grounds - Main?

The server UKN.GG - AU Training Grounds - Main is currently at 3 players out of 200 slots. The seven-day average is 6 players, with a peak of 48. In the last two days, the peak hour was 03:00 UTC, with an average of 17 players.

Where does UKN.GG - AU Training Grounds - Main sit in the rankings?

For player hours over the last week, UKN.GG - AU Training Grounds - Main is #1,352, which puts it in the top 6% of all ranked servers.

Tags and filters

Who operates UKN.GG - AU Training Grounds - Main?

UKN.GG - AU Training Grounds - Main publishes a ukn.gg hostname, which 14 other servers we track also publish, so the same operator most likely runs them.

What is the meaning of the tags on UKN.GG - AU Training Grounds - Main?

What the game's server browser gets from UKN.GG - AU Training Grounds - Main is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp200 (Max players): It holds 200 players; ts500 (Group limit): Each team can have up to 500 players; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^e (Minigames): Minigames like arenas, Bedwars and parkour; ^d (Combat training): Training server: practice aim and PvP with provided loot; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): Carbon plugin framework is running. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover UKN.GG - AU Training Grounds - Main?

The Rust Zerg Life lists that include UKN.GG - AU Training Grounds - Main are Oceania Rust servers for clans, Modded Rust servers for clans and zergs and Best Rust aim training servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

About the server

What is the uptime and reliability of UKN.GG - AU Training Grounds - Main?

You can join UKN.GG - AU Training Grounds - Main now: it is online. Based on the uptime it reports, the last restart was about 8 days 18 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.

Is UKN.GG - AU Training Grounds - Main smooth to play on?

It averaged 29 server fps over the last 48 hours, and the lowest it got was 12. The world held as many as 5,492 entities, including buildings, deployables and everything else. Memory use peaked at 2,519 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is UKN.GG - AU Training Grounds - Main using?

On Windows, UKN.GG - AU Training Grounds - Main runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does UKN.GG - AU Training Grounds - Main use?

Without a region tag from UKN.GG - AU Training Grounds - Main, its name still points to Oceania. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 139.99.144.117:28014.

Wipe days

What can you expect on wipe day on UKN.GG - AU Training Grounds - Main?

Across its recent wipes, the busiest times averaged 39 players. The crowd on the latest wipe peaked 30 hours in.

What schedule does UKN.GG - AU Training Grounds - Main follow for wipes?

So few of UKN.GG - AU Training Grounds - Main's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 8 days 13 hours ago.

How to join

How can I connect to UKN.GG - AU Training Grounds - Main?

Enter client.connect 139.99.144.117:28014 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Survival in the standard Rust mode.
mp200
Max players It holds 200 players.
ts500
Group limit Each team can have up to 500 players.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166652
Build It runs build 166652.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Gameplay

^e
Minigames Minigames like arenas, Bedwars and parkour.
^d
Combat training Training server: practice aim and PvP with provided loot.

Mods and access

^z
Modded The Modded listing means plugins or settings have changed the game.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.