4Netplayers Rust Server
146.0.45.91:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC11d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on 4Netplayers Rust Server?
You will not find a gather rate in the name 4Netplayers Rust Server. The group cap is 8 players, the default for the game. survival is the game mode, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs number Oxide. VAC, Valve's anti-cheat, is switched on.
Which map is active on 4Netplayers Rust Server?
Size 2,500, seed 1234567890, generated by the game: the procedural map on 4Netplayers Rust Server. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: Custom Map.
Server population
What is the population like on 4Netplayers Rust Server?
The server 4Netplayers Rust Server is currently at 1 players out of 10 slots. Averaging 1 players over seven days, it peaked at 5. In the last two days, the peak hour was 16:00 UTC, with an average of 4 players.
What position does 4Netplayers Rust Server hold in the server rankings?
For player hours over the last week, 4Netplayers Rust Server is #3,674, which puts it in the top 16% of all ranked servers.
Tags and filters
What is the meaning of the tags on 4Netplayers Rust Server?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): Survival in vanilla mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does 4Netplayers Rust Server appear in Rust Zerg Life lists?
The Rust Zerg Life lists that include 4Netplayers Rust Server are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
Is 4Netplayers Rust Server currently online and stable?
You can join 4Netplayers Rust Server now: it is online. It reports an uptime that puts the last restart at roughly 4 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 2 October 2026.
What is the performance like on 4Netplayers Rust Server?
Over the past 48 hours, server fps averaged 30 and never dropped below 30. It reached a maximum of 56,080 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,287 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is 4Netplayers Rust Server using?
Rust network protocol 2634 and build 167781 is what 4Netplayers Rust Server runs, on Linux. Joining requires your game to be on the same protocol, which Steam updates automatically.
What is the location of 4Netplayers Rust Server?
There is no region published by 4Netplayers Rust Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 146.0.45.91:28015.
Wipe days
What happens on wipe day on 4Netplayers Rust Server?
The average peak for its recent wipes was 4 players. On the latest wipe, 20 hours after the wipe, the crowd hit its peak.
What schedule does 4Netplayers Rust Server follow for wipes?
So few of 4Netplayers Rust Server's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 11 days 18 hours ago.
Connect
How can I connect to 4Netplayers Rust Server?
You can join by opening the console with F1 and typing client.connect 146.0.45.91:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.