RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[US] Facepunch Staging

148.113.198.13:28015 checked 11m ago

official monthly wipes vanilla
Deploy
Zerg meter3%light
7/250 troops
7-day average11
peak 23
Rank#1,013
top 5%
Last wipe20d ago
monthly schedule
Next wipe · H-hour22d 1h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
01020304018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 1h. The force wipe · high confidence

usual gap13.8 days
between real wipes
wipe-day peak27
players, last three wipes
crowd held0%
else halves by day 11

Coming wipes

22d 1hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 21, 35 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 07:26 UTC6d ago 21 – running 8
Thu 24 Sep, 11:44 UTC20d ago 33 halved by day 11 13.8 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 12
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 332 on average
237/225
No limit8 · game default
[US East] Facepunch Premium 1 NA · groups of 8+ · monthly · 216 on average
134/400
Zergmax 16
Rustopia.gg - US Large NA · groups of 16+ · monthly · 207 on average
168/200
No limit8 · game default
Rusty Moose |US Small| NA · groups of 8+ · monthly · 195 on average
98/200
Zergmax 14
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 181 on average
123/200
Zergmax 16
Rustafied.com - US Long - Large NA · groups of 16+ · monthly · 149 on average
99/100

Quick answers

from the figures on this page

Rules and settings

What is the setup on [US] Facepunch Staging when it comes to rules and settings?

No gather rate appears in the name [US] Facepunch Staging. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under the Official tab in the game. The word it uses for itself is vanilla: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on [US] Facepunch Staging?

The game generates the procedural map of size 4,300 on [US] Facepunch Staging with seed 280505286. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

What is the population like on [US] Facepunch Staging?

The server [US] Facepunch Staging is currently at 7 players out of 250 slots. Averaging 11 players over seven days, it peaked at 23. In the last two days, the peak hour was 21:00 UTC, with an average of 19 players.

What is [US] Facepunch Staging's ranking?

In the top 5% of ranked servers, [US] Facepunch Staging holds #1,013 for player hours over the last seven days.

Server tags

What do [US] Facepunch Staging's tags indicate?

What the game's server browser gets from [US] Facepunch Staging is this tag list: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Standard survival gameplay; mp250 (Max players): It holds 250 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2635 (Protocol): To join, your game must match protocol 2635; cs167916 (Build): It runs build 167916; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^m (Monthly): You get a wipe once a month, together with the force wipe; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover [US] Facepunch Staging?

Official Rust servers for clans, North American Rust servers and Vanilla servers for clans and zergs: that is where you will find [US] Facepunch Staging among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.

About the server

Is [US] Facepunch Staging currently online and stable?

You can join [US] Facepunch Staging now: it is online. The uptime figure it gives suggests it restarted around 6 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

Is [US] Facepunch Staging smooth to play on?

Over the past 48 hours, server fps averaged 156 and never dropped below 92. The world held as many as 132,322 entities, including buildings, deployables and everything else. The maximum memory it used was 3,334 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is [US] Facepunch Staging using?

On Windows, [US] Facepunch Staging runs Rust network protocol 2635 and build 167916. Joining requires your game to be on the same protocol, which Steam updates automatically.

What location does [US] Facepunch Staging use?

Without a region tag from [US] Facepunch Staging, its name still points to North America. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 148.113.198.13:28015.

Wipe schedule

What can you expect on wipe day on [US] Facepunch Staging?

At their busiest, its recent wipes drew an average of 27 players. 35 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, the crowd fell below half by day 11.

How often does [US] Facepunch Staging wipe, and on what days?

The force wipe is the only wipe for [US] Facepunch Staging, coming once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. 20 days 5 hours ago is when its present world was created. The tags carry a monthly wipe schedule.

Join the server

What is the process to join [US] Facepunch Staging?

Enter client.connect 148.113.198.13:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,gmrust,cs167916,ts8

On Rust Zerg Life

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Standard survival gameplay.
mp250
Max players It holds 250 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2635
Protocol To join, your game must match protocol 2635.
cs167916
Build It runs build 167916.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code Region code left unset.

Wipe schedule

^m
Monthly You get a wipe once a month, together with the force wipe.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.