RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOnline

[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08

15.235.181.126:28016 checked 11m ago

2x oxide
Deploy
Zerg meter0%empty
0/60 troops
7-day average1
peak 4
Rank#3,998
top 18%
Last wipe6d ago
no schedule published
Next wipe · H-hour14d 0h
Thu 29 Oct, 12:28 UTC

Players

AveragePeak
00.250.50.75112:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 12:28 UTC, in 14d 0h. Every 3 weeks on Thursday at 12:28 UTC · medium confidence

usual gap21 days
between real wipes
on rhythm100%
of its recent wipes
wipe-day peak5
players, last three wipes
crowd held0%
else halves by day 7

Coming wipes

14d 0hThu 29 Oct, 12:28 UTC
21d 7hThu 5 Nov, 19:00 UTCFW
35d 0hThu 19 Nov, 12:28 UTC

The first 48 hours of its last wipes

Thu 8 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 12:28 UTC6d ago 3 – running 0
Thu 1 Oct, 17:58 UTC FW13d ago 5 halved by day 5 6.8 days 0
Thu 17 Sep, 12:35 UTC27d ago 6 halved by day 9 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
No limit8 · game default
[KR/JP] MAGI서버 / 자원X2 / WIPE 10.09 EA · groups of 8+ · 2x · weekly · 9 on average
1/100
No limit8 · game default
[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10 EA · groups of 8+ · 2x · biweekly · 74 on average
46/115
No limit8 · game default
[ASIA] RustSEA+|Xtra Modded|Pure PVE|2x|No Purge|EXP Leveling|E EA · groups of 8+ · 2x · monthly · 5 on average
5/50
No limit8 · game default
[SEA] Rust Manila 2x | Biweekly EA · groups of 8+ · 2x · biweekly · 5 on average
25/150
No limit8 · game default
VandalRust|JP/KR/SEA|2X|Raid Hours|初心者歓迎|金曜日 EA · groups of 8+ · 2x · weekly · 4 on average
3/100
No limit8 · game default
[IND/SEA] RustNexus | Vanilla+ | 2x Gather | Monthly EA · groups of 8+ · 2x · monthly · 3 on average
6/60

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

Its name says 2x gather, and that is what [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 runs. Up to 8 players can group, which is the game's default. survival is the game mode, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Community. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.

What is the map on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

The game generates the procedural map of size 3,250 on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 with seed 1337. From this page, RustMaps can show it: size and seed produce the same map each time. Under map name you will find: Custom Map.

Population

How full is [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

Right now, 0 players are on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08, which has 60 slots. The seven-day average is 1 players, with a peak of 4. The highest average over the last 48 hours came at 20:00 UTC, with 1 players.

What position does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 hold in the server rankings?

In the top 18% of ranked servers, [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 holds #3,998 for player hours over the last seven days.

Lists and tags

How should you read the tags on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

The game's server browser reads these tags from [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08: gmrust (Game mode): Standard survival gameplay; mp60 (Max players): Capacity: 60; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): Build number: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod). At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

2x Rust servers for clans and zergs and Rust community servers for clans: that is where you will find [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 among the Rust Zerg Life rankings. Under these filters it shows on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

About the server

What is the uptime and reliability of [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

[SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 is up and running as you read this. It reports an uptime that puts the last restart at roughly 9 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 perform?

Server fps held an average of 132 for the last 48 hours, with a minimum of 90. It reached a maximum of 69,887 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 2,628 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.

Which Rust build does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 use?

Rust network protocol 2634 and build 167781 is what [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

What location does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 use?

No region tag comes from [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08, but its name points to Asia. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 15.235.181.126:28016.

Wipe cycle

What can you expect on wipe day on [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

The average peak for its recent wipes was 5 players. On the latest wipe, 3 hours after the wipe, the crowd hit its peak. The crowd kept above half that peak until the next wipe in 0% of its recent wipes. If not, the crowd fell below half by day 7.

How often does [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 wipe, and on what days?

The wipe rhythm for [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08 is every 3 weeks on Thursday at 12:28 UTC. On Thursday 29 October at 12:28 UTC its next wipe is expected. 6 days 23 hours ago is when its present world was created.

How to join

What steps do I take to join [SEA] Lone Survivors - Main | Quad | 2x Gather | 10/08?

Enter client.connect 15.235.181.126:28016 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. You can find its website at https://www.lonesurvivor.online/.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o

Game

gmrust
Game mode Standard survival gameplay.
mp60
Max players Capacity: 60.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167781
Build Build number: 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.