Hotwire Test Renamed
151.240.92.7:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 22d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
Which settings and rules apply on Hotwire Test Renamed?
There is no gather rate in the name Hotwire Test Renamed. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on Hotwire Test Renamed?
A procedural map, generated by the game, is what Hotwire Test Renamed runs.
Population
How many players are on Hotwire Test Renamed?
Last seen 3 days 1 hours ago, Hotwire Test Renamed is offline at the moment. Its seven-day average stands at 0 players.
What is Hotwire Test Renamed's ranking?
In the top 71% of ranked servers, Hotwire Test Renamed holds #15,960 for player hours over the last seven days.
Lists and tags
What do Hotwire Test Renamed's tags indicate?
The game's server browser reads these tags from Hotwire Test Renamed: gmrust (Game mode): Survival in the standard Rust mode; mp75 (Max players): The server has 75 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167398 (Build): It runs build 167398; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does Hotwire Test Renamed appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find Hotwire Test Renamed among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the uptime and reliability of Hotwire Test Renamed?
Hotwire Test Renamed is offline at the moment; the last time it was seen was 3 days 1 hours ago. Across the last 7 full days, 7 of 168 hours were online, which is 4%. Its first appearance in Rust Zerg Life records is 30 September 2026.
Which Rust build does Hotwire Test Renamed use?
On Windows, Hotwire Test Renamed runs Rust network protocol 2634 and build 167398. Joining requires your game to be on the same protocol, which Steam updates automatically.
Where can you find Hotwire Test Renamed?
There is no region published by Hotwire Test Renamed. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 151.240.92.7:28015.
Wipe schedule
What happens on wipe day on Hotwire Test Renamed?
The average peak for its recent wipes was 0 players. On the latest wipe, 3 hours after the wipe, the crowd hit its peak.
How often does Hotwire Test Renamed wipe, and on what days?
The force wipe is the only wipe for Hotwire Test Renamed, coming once a month. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. 12 days 12 hours ago is when its present world was created.
Connect
How can I connect to Hotwire Test Renamed?
Enter client.connect 151.240.92.7:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp75,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
Game
gmrust
mp75
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.