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Deployment dossierOnline

Ryan's Test Grounds

155.103.109.2:29015 checked 13m ago

moddedoxide
Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak –
Rank#15,956
top 71%
Last wipe40d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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15/700

Quick answers

from the figures on this page

Server rules

What is the setup on Ryan's Test Grounds when it comes to rules and settings?

You will not find a gather rate in the name Ryan's Test Grounds. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. Anti-cheat is on: VAC, from Valve.

Which map is active on Ryan's Test Grounds?

The game generates the procedural map of size 1,000 on Ryan's Test Grounds with seed 7123003. From this page, RustMaps can show it: size and seed produce the same map each time.

Player count

What is the population like on Ryan's Test Grounds?

The server Ryan's Test Grounds is currently at 0 players out of 10 slots. The average player count for the last seven days is 0.

What position does Ryan's Test Grounds hold in the server rankings?

For player hours over the last week, Ryan's Test Grounds is #15,956, which puts it in the top 71% of all ranked servers.

Tags and filters

How should you read the tags on Ryan's Test Grounds?

The game's server browser reads these tags from Ryan's Test Grounds: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): This uses the standard team limit of 8; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does Ryan's Test Grounds appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include Ryan's Test Grounds are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server info

Is Ryan's Test Grounds currently online and stable?

Ryan's Test Grounds is up and running as you read this. Based on the uptime it reports, the last restart was about 18 days 21 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does Ryan's Test Grounds perform?

It averaged 60 server fps over the last 48 hours, and the lowest it got was 60. It reached a maximum of 4,946 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 1,667 MB. A climbing entity count and low fps are the source of the lag players feel.

What Rust version is Ryan's Test Grounds on?

The server Ryan's Test Grounds runs Rust network protocol 2633 and build 165217 with Linux as its operating system. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What is the location of Ryan's Test Grounds?

From Ryan's Test Grounds, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 155.103.109.2:29015.

Wipe cycle

What schedule does Ryan's Test Grounds follow for wipes?

So few of Ryan's Test Grounds's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 40 days 11 hours ago is when its present world was created.

Join the server

How can I connect to Ryan's Test Grounds?

Join by entering client.connect 155.103.109.2:29015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://ryann.gg.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit This uses the standard team limit of 8.
v2633
Protocol Protocol 2633—only players on that version can get in.
cs165217
Build The game build is 165217.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.