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A Shockbyte x Discord Production Rust Server

157.85.85.41:28254 checked 10m ago

Deploy
Zerg meter0%empty
0/10 troops
7-day average0
peak 2
Rank#6,757
top 31%
Last wipe4d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k17 Oct18 Oct19 Oct20 Oct21 Oct22 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 days
between real wipes
wipe-day peak2
players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 18:15 UTC4d ago 2 – running 0
Sat 17 Oct, 00:29 UTC5d ago 2 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

Which settings and rules apply on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name A Shockbyte x Discord Production Rust Server. That is the game's default: groups of up to 8 players. It runs survival, the usual game of gathering, building and raiding. Other players can be fought and raided. Community is its section in the server browser. Anti-cheat is on: VAC, from Valve.

Which map is active on A Shockbyte x Discord Production Rust Server?

The game generates the procedural map of size 3,600 on A Shockbyte x Discord Production Rust Server with seed 163205692. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server has 0 of its 10 slots filled right now. Averaging 0 players over seven days, it peaked at 2.

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

For player hours over the last week, A Shockbyte x Discord Production Rust Server is #6,757, which puts it in the top 31% of all ranked servers.

Server tags

What do A Shockbyte x Discord Production Rust Server's tags indicate?

What the game's server browser gets from A Shockbyte x Discord Production Rust Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Zerg Life lists?

Rust community servers for clans: that is where you will find A Shockbyte x Discord Production Rust Server among the Rust Zerg Life rankings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Server details

Is A Shockbyte x Discord Production Rust Server currently online and stable?

Right now, A Shockbyte x Discord Production Rust Server is online. The uptime figure it gives suggests it restarted around 21 hours ago. Across the last 4 full days, 96 of 96 hours were online, which is 100%. Its first appearance in Rust Zerg Life records is 17 October 2026.

Is A Shockbyte x Discord Production Rust Server smooth to play on?

It averaged 108 server fps over the last 48 hours, and the lowest it got was 45. It reached a maximum of 75,523 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 3,574 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does A Shockbyte x Discord Production Rust Server use?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. Joining requires your game to be on the same protocol, which Steam updates automatically.

What is the location of A Shockbyte x Discord Production Rust Server?

No region is published by A Shockbyte x Discord Production Rust Server. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 157.85.85.41:28254.

Wipe schedule

What can you expect on wipe day on A Shockbyte x Discord Production Rust Server?

Across its recent wipes, the busiest times averaged 2 players. On the latest wipe, 4 hours after the wipe, the crowd hit its peak.

What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

So few of A Shockbyte x Discord Production Rust Server's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. The world in play right now was made 4 days 12 hours ago.

Connect

How can I connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.85.41:28254 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp10
Max players It holds 10 players.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.