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No Man's Land

157.85.93.50:27894 checked 15m ago

moddedoxide
Deploy
Zerg meter0%empty
0/20 troops
7-day average0
peak 1
Rank#7,696
top 35%
Last wipe13d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep1 Oct4 Oct8 Oct11 Oct15 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.2 days
between real wipes
wipe-day peak2
players, last three wipes
crowd held100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:51 UTC FW13d ago 2 – running 0
Sun 27 Sep, 15:36 UTC17d ago 3 held half 4.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

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Unknownnot published
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20/300
Zergmax 16
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19/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
89/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 87 on average
3/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 75 on average
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Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 72 on average
5/700

Quick answers

from the figures on this page

Rules and settings

What is the setup on No Man's Land when it comes to rules and settings?

You will not find a gather rate in the name No Man's Land. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Anti-cheat is off: VAC, from Valve.

What is the map on No Man's Land?

The game generates the procedural map of size 4,000 on No Man's Land with seed 50000. Same size and seed, same map: RustMaps shows it from this page. The name of its map: Custom Map.

Server population

How full is No Man's Land?

The server No Man's Land is currently at 0 players out of 20 slots. Averaging 0 players over seven days, it peaked at 1.

Where does No Man's Land sit in the rankings?

In the top 35% of ranked servers, No Man's Land holds #7,696 for player hours over the last seven days.

Server tags

What do No Man's Land's tags indicate?

The game's server browser reads these tags from No Man's Land: gmrust (Game mode): Standard survival gameplay; mp20 (Max players): Capacity: 20; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): It runs build 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Where does No Man's Land appear in Rust Zerg Life lists?

The Rust Zerg Life lists that include No Man's Land are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

How reliable is No Man's Land, and is it up?

No Man's Land is up and running as you read this. The uptime figure it gives suggests it restarted around 1 hours ago. Over the last 7 full days, uptime was 99%: 166 hours up out of 168. Rust Zerg Life has been tracking it since 27 September 2026.

How well does No Man's Land perform?

Over the past 48 hours, server fps averaged 138 and never dropped below 14. The world held as many as 95,478 entities, including buildings, deployables and everything else. Memory use peaked at 3,124 MB. A climbing entity count and low fps are the source of the lag players feel.

What version is No Man's Land using?

The server No Man's Land runs Rust network protocol 2634 and build 167781 with Linux as its operating system. Joining requires your game to be on the same protocol, which Steam updates automatically.

Where can you find No Man's Land?

From No Man's Land, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 157.85.93.50:27894.

Wipe days

What can you expect on wipe day on No Man's Land?

At their busiest, its recent wipes drew an average of 2 players. 4 hours after the latest wipe, the crowd peaked. The crowd kept above half that peak until the next wipe in 100% of its recent wipes.

What schedule does No Man's Land follow for wipes?

So few of No Man's Land's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 13 days 7 hours ago.

How to join

How can I connect to No Man's Land?

You can join by opening the console with F1 and typing client.connect 157.85.93.50:27894. Or hit Launch Rust on this page to open Rust through Steam and connect.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp20
Max players Capacity: 20.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build It runs build 167781.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.