RustSkinLab Content Studio
159.26.105.141:28025 checked 9h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on RustSkinLab Content Studio?
There is no gather rate in the name RustSkinLab Content Studio. That is the game's default: groups of up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. Anti-cheat is on: VAC, from Valve.
Which map is active on RustSkinLab Content Studio?
The game generates the procedural map RustSkinLab Content Studio runs.
Server population
How many players are on RustSkinLab Content Studio?
The server RustSkinLab Content Studio is currently offline; it was last seen 9 hours ago. The seven-day average is 0 players, with a peak of 1. In the last two days, the peak hour was 14:00 UTC, with an average of 1 players.
What is RustSkinLab Content Studio's ranking?
For player hours over the last week, RustSkinLab Content Studio is #13,607, which puts it in the top 62% of all ranked servers.
Server tags
How should you read the tags on RustSkinLab Content Studio?
For the game's server browser, RustSkinLab Content Studio publishes these tags: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover RustSkinLab Content Studio?
The Rust Zerg Life lists that include RustSkinLab Content Studio are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server details
What is the uptime and reliability of RustSkinLab Content Studio?
RustSkinLab Content Studio is offline at the moment; the last time it was seen was 9 hours ago. The first time Rust Zerg Life saw it was on 14 October 2026.
Which Rust build does RustSkinLab Content Studio use?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What is the location of RustSkinLab Content Studio?
No region is published by RustSkinLab Content Studio. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 159.26.105.141:28025.
Wipe schedule
What schedule does RustSkinLab Content Studio follow for wipes?
So few of RustSkinLab Content Studio's wipes are recorded that its rhythm cannot be told yet. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world it is running now dates from 13 days 10 hours ago.
How to join
What is the process to join RustSkinLab Content Studio?
Join by entering client.connect 159.26.105.141:28025 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.