RustSkinLab Content Studio
159.26.112.38:28025 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Rules and settings
What is the setup on RustSkinLab Content Studio when it comes to rules and settings?
You will not find a gather rate in the name RustSkinLab Content Studio. Up to 8 players can group, which is the game's default. survival is its mode, the usual game of gathering, building and raiding. You can fight and raid other players here. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC is on, Valve's anti-cheat.
What is the map on RustSkinLab Content Studio?
Generated by the game: the procedural map on RustSkinLab Content Studio.
Population
What is the population like on RustSkinLab Content Studio?
Last seen 11 days 13 hours ago, RustSkinLab Content Studio is offline at the moment.
What is RustSkinLab Content Studio's ranking?
For player hours over the last week, RustSkinLab Content Studio is #15,921, which puts it in the top 70% of all ranked servers.
Tags and filters
What do RustSkinLab Content Studio's tags indicate?
The game's server browser reads these tags from RustSkinLab Content Studio: gmrust (Game mode): Standard survival gameplay; mp2 (Max players): It holds 2 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): Region code left unset; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Where does RustSkinLab Content Studio appear in Rust Zerg Life lists?
Modded Rust servers for clans and zergs: that is where you will find RustSkinLab Content Studio among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
About the server
What is the uptime and reliability of RustSkinLab Content Studio?
No sign of RustSkinLab Content Studio at present: it was last seen 11 days 13 hours ago. Over the last 7 full days, uptime was 0%: 0 hours up out of 168. Rust Zerg Life has been tracking it since 2 October 2026.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is what RustSkinLab Content Studio runs, on Windows. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does RustSkinLab Content Studio use?
From RustSkinLab Content Studio, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 159.26.112.38:28025.
Wipe cycle
When does RustSkinLab Content Studio wipe?
So few of RustSkinLab Content Studio's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 12 days 8 hours ago.
How to join
What is the process to join RustSkinLab Content Studio?
Enter client.connect 159.26.112.38:28025 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z
Game
gmrust
mp2
ts8
v2634
cs166494
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.