training_grounds
168.100.162.11:28085 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 15:25 UTC1d ago | – | – | running | 0 |
| Wed 7 Oct, 15:39 UTC6d ago | 0 | – | 5 days | 0 |
| Thu 1 Oct, 16:59 UTC12d ago | 0 | – | 5.9 days | 0 |
| Mon 28 Sep, 14:32 UTC15d ago | 1+1 queue | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on training_grounds when it comes to rules and settings?
There is no gather rate in the name training_grounds. The most a group can hold is 16 players. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. You will find it under Community in the server browser. Its own label is vanilla: it runs the unmodified game: rates, kits and rules are all standard. VAC is on, Valve's anti-cheat.
What is the map on training_grounds?
The custom map training_grounds runs is size 4,500, and its published map file can be downloaded from this page.
Server population
What is the population like on training_grounds?
At present, training_grounds is offline and its last appearance was 26 hours ago. Averaging 0 players over seven days, it peaked at 1. The highest average over the last 48 hours came at 17:00 UTC, with 0 players.
What position does training_grounds hold in the server rankings?
In the top 69% of ranked servers, training_grounds holds #15,240 for player hours over the last seven days.
Lists and tags
What is the meaning of the tags on training_grounds?
What the game's server browser gets from training_grounds is this tag list: gmrust (Game mode): Standard survival gameplay; mp0 (Max players): Capacity: 0; ts16 (Group limit): Each team can have up to 16 players; v2634 (Protocol): To join, your game must match protocol 2634; cs167584 (Build): Build number: 167584; ptrak (Networking): The network layer is RakNet, which is standard; $ruk1 (Region code): The region code for this server is uk1; ^v (Vanilla): It runs the unmodified game: rates, kits and rules are all standard; ^t (Tutorial on): New players can begin with the official tutorial; rustmaps (Custom tag): The owner or a plugin set this tag; it's not part of standard Rust. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.
Which Rust Zerg Life filters and lists cover training_grounds?
The Rust Zerg Life lists that include training_grounds are Rust servers with the tutorial on, Rust community servers for clans and Vanilla servers for clans and zergs. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Last wipe: In the last 3 days.
Server info
How reliable is training_grounds, and is it up?
training_grounds is offline at the moment; the last time it was seen was 26 hours ago. The uptime figure it gives suggests it restarted around 15 hours ago. Over the last 7 full days, uptime was 82%: 138 hours up out of 168. Its first appearance in Rust Zerg Life records is 13 September 2026.
What is the performance like on training_grounds?
Server fps held an average of 30 for the last 48 hours, with a minimum of 30. It reached a maximum of 317,074 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 6,991 MB. A climbing entity count and low fps are the source of the lag players feel.
Which Rust build does training_grounds use?
The server training_grounds runs Rust network protocol 2634 and build 167584 with Linux as its operating system. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find training_grounds?
There is no region listed by training_grounds, only the region code uk1. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 168.100.162.11:28085.
Wipe schedule
What can you expect on wipe day on training_grounds?
Across its recent wipes, the busiest times averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What schedule does training_grounds follow for wipes?
training_grounds wipes without a set pattern, so there is no upcoming wipe to forecast. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 46 hours ago is when its present world was created.
Join the server
How can I connect to training_grounds?
You can join by opening the console with F1 and typing client.connect 168.100.162.11:28085. Or hit Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://forum.rustafied.com/store/product/75-sea-medium/.
Server tags
Published as mp0,ptrak,$ruk1,v2634,^v,^t,gmrust,cs167584,ts16,rustmaps
Game
gmrust
mp0
ts16
v2634
cs167584
ptrak
$ruk1
Difficulty
^v
Gameplay
^t
Other
rustmaps
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
