RUST ZERG LIFEClan war room · live
No limit8 · game default
Deployment dossierOffline

Stillwater Testing

168.100.162.13:29015 checked 17h ago

vanillamoddedoxide
Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak 3
Rank#4,850
top 22%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
no rhythm it keeps

Players

AveragePeak
00.250.50.75122:0004:0010:0015:0021:0003:00

Hourly average and peak, UTC.

Server performance

02040608022:0004:0010:0015:0021:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 days
between real wipes
on rhythm33%
of its recent wipes
wipe-day peak2
players, last three wipes
crowd held50%
else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctThu 1 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 43 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 18:31 UTC9d ago 3 – running 2
Thu 1 Oct, 15:42 UTC13d ago 1 held half 4.1 days 0
Thu 1 Oct, 06:00 UTC13d ago 2 – 0.4 days 0
Mon 28 Sep, 17:57 UTC16d ago 2 halved by day 1 2.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
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70/300
Zergmax 16
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90/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 14.10 EU · groups of 8+ · weekly · 90 on average
89/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 87 on average
16/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 72 on average
33/700

Quick answers

from the figures on this page

Map and rules

What is the setup on Stillwater Testing when it comes to rules and settings?

There is no gather rate in the name Stillwater Testing. Up to 8 players can group, which is the game's default. survival is its mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own label is vanilla: vanilla: the standard game, with no changes to rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Which map is active on Stillwater Testing?

The game generates the procedural map of size 5,000 on Stillwater Testing with seed 1383972055. You can view it on RustMaps from this page, since the same size and seed give the same map. The name of its map: Custom Map.

Population

What is the population like on Stillwater Testing?

Last seen 17 hours ago, Stillwater Testing is offline at the moment. Its weekly average is 0 players and its highest point was 3. In the last two days, the peak hour was 10:00 UTC, with an average of 1 players.

Where does Stillwater Testing sit in the rankings?

For player hours over the last week, Stillwater Testing is #4,850, which puts it in the top 22% of all ranked servers.

Lists and tags

What do Stillwater Testing's tags indicate?

What the game's server browser gets from Stillwater Testing is this tag list: gmrust (Game mode): Standard survival gameplay; mp40 (Max players): The server has 40 slots; ts8 (Group limit): The team cap is 8, which is the game's default; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^v (Vanilla): Vanilla: the standard game, with no changes to rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Stillwater Testing?

Modded Rust servers for clans and zergs: that is where you will find Stillwater Testing among the Rust Zerg Life rankings. Under these filters it shows on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

What is the uptime and reliability of Stillwater Testing?

Currently offline, Stillwater Testing was last seen 17 hours ago. The uptime figure it gives suggests it restarted around 8 days 8 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

How well does Stillwater Testing perform?

Over the past 48 hours, server fps averaged 59 and never dropped below 53. The world held as many as 148,381 entities, including buildings, deployables and everything else. At its highest, memory usage hit 5,973 MB. What players experience as lag comes from low fps and a rising entity count.

What Rust version is Stillwater Testing on?

Rust network protocol 2634 and build 166652 is what Stillwater Testing runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.

Where can you find Stillwater Testing?

There is no region published by Stillwater Testing. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 168.100.162.13:29015.

Wipe schedule

What happens on wipe day on Stillwater Testing?

The average peak for its recent wipes was 2 players. On the latest wipe, 43 hours after the wipe, the crowd hit its peak. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the cases where it did not hold, the fall below half came by day 1.

When does Stillwater Testing wipe?

No next wipe can be predicted for Stillwater Testing because it wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world in play right now was made 9 days 2 hours ago.

Connect

What is the process to join Stillwater Testing?

Enter client.connect 168.100.162.13:29015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp40
Max players The server has 40 slots.
ts8
Group limit The team cap is 8, which is the game's default.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Vanilla: the standard game, with no changes to rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.