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No limit8 · game default
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[AU] Rust Aus PvE | Monthly | High Gather

169.155.124.63:19200 checked 1d ago

monthly wipes vanillamoddedcarbon
Deploy
Zerg meter0%empty
0/100 troops
7-day average0
peak –
Rank#15,915
top 72%
Last wipe12d ago
monthly schedule
Next wipe · H-hour22d 4h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0123415:0018:0021:0001:0004:0007:00

Hourly average and peak, UTC.

Server performance

010020030040015:0018:0021:0001:0004:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence

usual gap5.9 days
between real wipes
on rhythm0%
of its recent wipes
wipe-day peak1
players, last three wipes
crowd held0%
else halves by day 1

Coming wipes

22d 4hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 15 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:35 UTC12d ago 1 – running 0
Wed 30 Sep, 09:27 UTC14d ago 1 – 1.8 days 0
Sun 20 Sep, 11:44 UTC24d ago 1 halved by day 1 9.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Zergmax 16
Rustafied.com - AU Long OC · groups of 16+ · monthly · 148 on average
112/150
No limit8 · game default
[AU] Facepunch Premium 1 OC · groups of 8+ · monthly · 16 on average
15/250
No limit8 · game default
[AU] Facepunch 1 OC · groups of 8+ · monthly · 14 on average
11/250
No limit8 · game default
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 6 on average
2/100
No limit8 · game default
WWW.AUSSIEMAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKE OC · groups of 8+ · monthly · 6 on average
5/500
No limit8 · game default
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average
0/75

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on [AU] Rust Aus PvE | Monthly | High Gather?

There is no gather rate in the name [AU] Rust Aus PvE | Monthly | High Gather. The group cap is 8 players, the default for the game. It runs survival, gather, build and raid: the standard game. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Its own label is vanilla: nothing is altered from the base game—no custom rates, kits or rules. Anti-cheat is on: VAC, from Valve.

What is the map on [AU] Rust Aus PvE | Monthly | High Gather?

Size 4,000, seed 1, generated by the game: the procedural map on [AU] Rust Aus PvE | Monthly | High Gather. From this page, RustMaps can show it: size and seed produce the same map each time.

Server population

How many players are on [AU] Rust Aus PvE | Monthly | High Gather?

The server [AU] Rust Aus PvE | Monthly | High Gather is currently offline; it was last seen 30 hours ago. The average player count for the last seven days is 0.

What position does [AU] Rust Aus PvE | Monthly | High Gather hold in the server rankings?

In the top 72% of ranked servers, [AU] Rust Aus PvE | Monthly | High Gather holds #15,915 for player hours over the last seven days.

Tags and filters

How should you read the tags on [AU] Rust Aus PvE | Monthly | High Gather?

For the game's server browser, [AU] Rust Aus PvE | Monthly | High Gather publishes these tags: gmrust (Game mode): Survival in the standard Rust mode; mp100 (Max players): It holds 100 players; ts8 (Group limit): This uses the standard team limit of 8; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs166586 (Build): It runs build 166586; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code is set; ^m (Monthly): The server wipes monthly, in line with Facepunch's force wipe; ^v (Vanilla): Nothing is altered from the base game—no custom rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon plugin framework is running. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Where does [AU] Rust Aus PvE | Monthly | High Gather appear in Rust Zerg Life lists?

These Rust Zerg Life lists include [AU] Rust Aus PvE | Monthly | High Gather: Oceania Rust servers for clans and Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

About the server

Is [AU] Rust Aus PvE | Monthly | High Gather currently online and stable?

No sign of [AU] Rust Aus PvE | Monthly | High Gather at present: it was last seen 30 hours ago. Based on the uptime it reports, the last restart was about 10 days 19 hours ago. Across the last 7 full days, 152 of 168 hours were online, which is 90%. Rust Zerg Life has been tracking it since 13 September 2026.

How well does [AU] Rust Aus PvE | Monthly | High Gather perform?

It averaged 214 server fps over the last 48 hours, and the lowest it got was 189. It reached a maximum of 93,784 entities, covering buildings, deployables and the rest of the world. The maximum memory it used was 4,352 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does [AU] Rust Aus PvE | Monthly | High Gather use?

On Linux, [AU] Rust Aus PvE | Monthly | High Gather runs Rust network protocol 2634 and build 166586. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does [AU] Rust Aus PvE | Monthly | High Gather use?

Without a region tag from [AU] Rust Aus PvE | Monthly | High Gather, its name still points to Oceania. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. Connect to it at 169.155.124.63:19200.

Wipe schedule

What can you expect on wipe day on [AU] Rust Aus PvE | Monthly | High Gather?

At their busiest, its recent wipes drew an average of 1 players. The crowd on the latest wipe peaked 15 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, the crowd fell below half by day 1.

What schedule does [AU] Rust Aus PvE | Monthly | High Gather follow for wipes?

Its only wipe is the monthly force wipe for [AU] Rust Aus PvE | Monthly | High Gather. When every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, that is its next wipe. The world in play right now was made 12 days 8 hours ago. The tags carry a monthly wipe schedule.

Connect

How can I connect to [AU] Rust Aus PvE | Monthly | High Gather?

Enter client.connect 169.155.124.63:19200 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs166586,ts8

Game

gmrust
Game mode Survival in the standard Rust mode.
mp100
Max players It holds 100 players.
ts8
Group limit This uses the standard team limit of 8.
v2634
Protocol You'll need protocol 2634 on your game to join.
cs166586
Build It runs build 166586.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly The server wipes monthly, in line with Facepunch's force wipe.

Difficulty

^v
Vanilla Nothing is altered from the base game—no custom rates, kits or rules.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon Carbon plugin framework is running.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.