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HyperNode | Rust Development Server

172.96.160.200:7700 checked 7d ago

moddedoxide
Deploy
Zerg meter0%empty
0/40 troops
7-day average0
peak –
Rank#15,919
top 72%
Last wipe9d ago
no schedule published
Next wipe · H-hour–
too few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap15.3 days
between real wipes
wipe-day peak0
players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctSun 20 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 14:55 UTC9d ago 0 – running 0
Sun 20 Sep, 07:10 UTC24d ago 0 – 15.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server rules

What settings does HyperNode | Rust Development Server run?

There is no gather rate in the name HyperNode | Rust Development Server. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.

What is the map on HyperNode | Rust Development Server?

A procedural map, size 3,500 with seed 123456789, generated by the game, is what HyperNode | Rust Development Server runs. Same size and seed, same map: RustMaps shows it from this page.

Player count

What is the population like on HyperNode | Rust Development Server?

The server HyperNode | Rust Development Server is currently offline; it was last seen 7 days 5 hours ago. Its seven-day average stands at 0 players.

What position does HyperNode | Rust Development Server hold in the server rankings?

In the top 72% of ranked servers, HyperNode | Rust Development Server holds #15,919 for player hours over the last seven days.

Server tags

How should you read the tags on HyperNode | Rust Development Server?

What the game's server browser gets from HyperNode | Rust Development Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.

Which Rust Zerg Life filters and lists cover HyperNode | Rust Development Server?

The Rust Zerg Life lists that include HyperNode | Rust Development Server are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server info

Is HyperNode | Rust Development Server currently online and stable?

No sign of HyperNode | Rust Development Server at present: it was last seen 7 days 5 hours ago. Over the last 7 full days, uptime was 9%: 15 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

Which Rust build does HyperNode | Rust Development Server use?

Rust network protocol 2634 and build 166652 is what HyperNode | Rust Development Server runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.

What location does HyperNode | Rust Development Server use?

There is no region published by HyperNode | Rust Development Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 172.96.160.200:7700.

Wipe cycle

What can you expect on wipe day on HyperNode | Rust Development Server?

The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 1 hours in.

How often does HyperNode | Rust Development Server wipe, and on what days?

With so few wipes on record for HyperNode | Rust Development Server, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 9 days 4 hours ago is when its present world was created.

Connect

What is the process to join HyperNode | Rust Development Server?

You can join by opening the console with F1 and typing client.connect 172.96.160.200:7700. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://hypernode.gg/.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust mode.
mp40
Max players The server has 40 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code Region code left unset.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.