HyperNode | Rust Development Server
172.96.160.200:7700 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 14:55 UTC9d ago | 0 | – | running | 0 |
| Sun 20 Sep, 07:10 UTC24d ago | 0 | – | 15.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What settings does HyperNode | Rust Development Server run?
There is no gather rate in the name HyperNode | Rust Development Server. The group cap is 8 players, the default for the game. survival is its mode, the usual game of gathering, building and raiding. Other players can be fought and raided. This one sits under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
What is the map on HyperNode | Rust Development Server?
A procedural map, size 3,500 with seed 123456789, generated by the game, is what HyperNode | Rust Development Server runs. Same size and seed, same map: RustMaps shows it from this page.
Player count
What is the population like on HyperNode | Rust Development Server?
The server HyperNode | Rust Development Server is currently offline; it was last seen 7 days 5 hours ago. Its seven-day average stands at 0 players.
What position does HyperNode | Rust Development Server hold in the server rankings?
In the top 72% of ranked servers, HyperNode | Rust Development Server holds #15,919 for player hours over the last seven days.
Server tags
How should you read the tags on HyperNode | Rust Development Server?
What the game's server browser gets from HyperNode | Rust Development Server is this tag list: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover HyperNode | Rust Development Server?
The Rust Zerg Life lists that include HyperNode | Rust Development Server are Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server info
Is HyperNode | Rust Development Server currently online and stable?
No sign of HyperNode | Rust Development Server at present: it was last seen 7 days 5 hours ago. Over the last 7 full days, uptime was 9%: 15 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.
Which Rust build does HyperNode | Rust Development Server use?
Rust network protocol 2634 and build 166652 is what HyperNode | Rust Development Server runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does HyperNode | Rust Development Server use?
There is no region published by HyperNode | Rust Development Server. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 172.96.160.200:7700.
Wipe cycle
What can you expect on wipe day on HyperNode | Rust Development Server?
The average peak for its recent wipes was 0 players. The crowd on the latest wipe peaked 1 hours in.
How often does HyperNode | Rust Development Server wipe, and on what days?
With so few wipes on record for HyperNode | Rust Development Server, its pattern is not yet clear. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. 9 days 4 hours ago is when its present world was created.
Connect
What is the process to join HyperNode | Rust Development Server?
You can join by opening the console with F1 and typing client.connect 172.96.160.200:7700. Or hit Launch Rust on this page to open Rust through Steam and connect. For more, visit its website: https://hypernode.gg/.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.