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Chicago Chill No-Decay

173.234.31.2:28035 checked 12m ago

moddedoxide
Deploy
Zerg meter0%empty
0/50 troops
7-day average0
peak 2
Rank#7,157
top 32%
Last wipe12d ago
no schedule published
Next wipe · H-hour22d 20h
Thu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 22d 20h. The force wipe · high confidence

wipe-day peak3
players, last three wipes

Coming wipes

22d 20hThu 5 Nov, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW12d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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40/300
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МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
93/100
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
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404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 74 on average
42/700

Quick answers

from the figures on this page

Server rules

Which settings and rules apply on Chicago Chill No-Decay?

You will not find a gather rate in the name Chicago Chill No-Decay. The most a group can hold is 12 players. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.

Which map is active on Chicago Chill No-Decay?

The game generates the procedural map of size 4,250 on Chicago Chill No-Decay with seed 1583848389. Same size and seed, same map: RustMaps shows it from this page.

Population

What is the population like on Chicago Chill No-Decay?

The server Chicago Chill No-Decay is currently at 0 players out of 50 slots. The seven-day average is 0 players, with a peak of 2. In the last two days, the peak hour was 00:00 UTC, with an average of 1 players.

What is Chicago Chill No-Decay's ranking?

In the top 32% of ranked servers, Chicago Chill No-Decay holds #7,157 for player hours over the last seven days.

Tags and filters

What do Chicago Chill No-Decay's tags indicate?

For the game's server browser, Chicago Chill No-Decay publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): The server has 50 slots; ts12 (Group limit): Each team can have up to 12 players; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167058 (Build): It runs build 167058; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): There's no region code here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.

Which Rust Zerg Life filters and lists cover Chicago Chill No-Decay?

The Rust Zerg Life lists that include Chicago Chill No-Decay are Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server details

Is Chicago Chill No-Decay currently online and stable?

Right now, Chicago Chill No-Decay is online. Based on the uptime it reports, the last restart was about 11 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its first appearance in Rust Zerg Life records is 13 September 2026.

Is Chicago Chill No-Decay smooth to play on?

Over the past 48 hours, server fps averaged 104 and never dropped below 11. It reached a maximum of 105,837 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 3,379 MB. A climbing entity count and low fps are the source of the lag players feel.

Which Rust build does Chicago Chill No-Decay use?

On Windows, Chicago Chill No-Decay runs Rust network protocol 2634 and build 167058. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Chicago Chill No-Decay?

From Chicago Chill No-Decay, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 173.234.31.2:28035.

Wipe cycle

What can you expect on wipe day on Chicago Chill No-Decay?

Across its recent wipes, the busiest times averaged 3 players. 8 hours after the latest wipe, the crowd peaked.

What schedule does Chicago Chill No-Decay follow for wipes?

Its only wipe is the monthly force wipe for Chicago Chill No-Decay. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which every Rust server takes. The world in play right now was made 12 days 3 hours ago.

Join the server

What is the process to join Chicago Chill No-Decay?

Join by entering client.connect 173.234.31.2:28035 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://logicservers.com/game-servers/rust.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167058,ts12,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players The server has 50 slots.
ts12
Group limit Each team can have up to 12 players.
v2634
Protocol Protocol 2634—only players on that version can get in.
cs167058
Build It runs build 167058.
ptrak
Networking The network layer is RakNet, which is standard.
$r?
Region code There's no region code here.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded listing means plugins or settings have changed the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.