Devblog 260 Local
176.52.78.213:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
Which settings and rules apply on Devblog 260 Local?
There is no gather rate in the name Devblog 260 Local. Up to 8 players can group, which is the game's default. It runs survival, gather, build and raid: the standard game. Other players can be fought and raided. The server browser lists it under Modded: the game is changed by plugins or settings. The plugins it runs number Oxide. VAC is on, Valve's anti-cheat.
What is the map on Devblog 260 Local?
A procedural map, generated by the game, is what Devblog 260 Local runs.
Server population
What is the population like on Devblog 260 Local?
At present, Devblog 260 Local is offline and its last appearance was 17 days 7 hours ago.
Where does Devblog 260 Local sit in the rankings?
In the top 71% of ranked servers, Devblog 260 Local holds #16,730 for player hours over the last seven days.
Tags and filters
How should you read the tags on Devblog 260 Local?
For the game's server browser, Devblog 260 Local publishes these tags: gmrust (Game mode): Standard survival gameplay; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): Protocol 2633—only players on that version can get in; cs165217 (Build): Build number: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left unset; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded listing means plugins or settings have changed the game. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover Devblog 260 Local?
These Rust Zerg Life lists include Devblog 260 Local: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
What is the uptime and reliability of Devblog 260 Local?
Currently offline, Devblog 260 Local was last seen 17 days 7 hours ago. Across the last 7 full days, 0 of 168 hours were online, which is 0%. Rust Zerg Life has been tracking it since 26 September 2026.
What Rust version is Devblog 260 Local on?
Rust network protocol 2633 and build 165217 is what Devblog 260 Local runs, on Windows. The protocol must match for you to join, and Steam will update your game to that protocol.
Where can you find Devblog 260 Local?
No region is published by Devblog 260 Local. Rust Zerg Life displays the location a server claims, not where the machine actually stands. Connect to it at 176.52.78.213:28015.
Wipe cycle
What schedule does Devblog 260 Local follow for wipes?
The record of Devblog 260 Local's wipes is too thin to reveal its rhythm. The monthly force wipe hits every Rust server, and on Thursday 5 November at 19:00 UTC it is due next. The world in play right now was made 17 days 8 hours ago.
Connect
What is the process to join Devblog 260 Local?
You can join by opening the console with F1 and typing client.connect 176.52.78.213:28015. Or hit Launch Rust on this page to open Rust through Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.