zombie-test
185.186.143.156:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server rules
What is the setup on zombie-test when it comes to rules and settings?
There is no gather rate in the name zombie-test. The group cap is 8 players, the default for the game. It runs survival, the usual game of gathering, building and raiding. You can fight and raid other players here. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
What is the map on zombie-test?
Size 1,500, seed 4242, generated by the game: the procedural map on zombie-test. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
How many players are on zombie-test?
zombie-test has 0 of its 10 slots filled right now. The average player count for the last seven days is 0.
Where does zombie-test sit in the rankings?
In the top 72% of ranked servers, zombie-test holds #15,831 for player hours over the last seven days.
Server tags
What do zombie-test's tags indicate?
For the game's server browser, zombie-test publishes these tags: gmrust (Game mode): Standard survival gameplay; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): You'll need protocol 2634 on your game to join; cs167781 (Build): It runs build 167781; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Where does zombie-test appear in Rust Zerg Life lists?
These Rust Zerg Life lists include zombie-test: Modded Rust servers for clans and zergs and Rust zombie servers. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
What is the uptime and reliability of zombie-test?
You can join zombie-test now: it is online. Based on the uptime it reports, the last restart was about 27 hours ago. Rust Zerg Life has been tracking it since 14 October 2026.
Is zombie-test smooth to play on?
Server fps held an average of 238 for the last 48 hours, with a minimum of 214. It reached a maximum of 7,579 entities, covering buildings, deployables and the rest of the world. Memory use peaked at 1,048 MB. A climbing entity count and low fps are the source of the lag players feel.
What Rust version is zombie-test on?
Rust network protocol 2634 and build 167781 is what zombie-test runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does zombie-test use?
From zombie-test, no region is published. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 185.186.143.156:28015.
Wipe days
What schedule does zombie-test follow for wipes?
So few of zombie-test's wipes are recorded that its rhythm cannot be told yet. Come Thursday 5 November at 19:00 UTC, the monthly force wipe arrives for every Rust server. 33 hours ago is when its present world was created.
How to join
What is the process to join zombie-test?
Enter client.connect 185.186.143.156:28015 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.