Boat wars Gamemode | Deep Sea Training | Testing
185.218.195.135:20184 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 13:49 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
Which settings and rules apply on Boat wars Gamemode | Deep Sea Training | Testing?
No gather rate appears in the name Boat wars Gamemode | Deep Sea Training | Testing. The group cap is 8 players, the default for the game. survival is the game mode, gather, build, raid: the regular game. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running on it. Anti-cheat is on: VAC, from Valve.
Which map is active on Boat wars Gamemode | Deep Sea Training | Testing?
The game generates the procedural map of size 3,000 on Boat wars Gamemode | Deep Sea Training | Testing with seed 1. You can view it on RustMaps from this page, since the same size and seed give the same map.
Population
How full is Boat wars Gamemode | Deep Sea Training | Testing?
Right now, 0 players are on Boat wars Gamemode | Deep Sea Training | Testing, which has 40 slots. Averaged over the last week, the player count is 0.
What position does Boat wars Gamemode | Deep Sea Training | Testing hold in the server rankings?
In the top 72% of ranked servers, Boat wars Gamemode | Deep Sea Training | Testing holds #15,880 for player hours over the last seven days.
Lists and tags
How should you read the tags on Boat wars Gamemode | Deep Sea Training | Testing?
The game's server browser reads these tags from Boat wars Gamemode | Deep Sea Training | Testing: gmrust (Game mode): Survival in the standard Rust mode; mp40 (Max players): The server has 40 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2634 (Protocol): Protocol 2634—only players on that version can get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is standard; $r? (Region code): No region code is set; ^z (Modded): The Modded listing means plugins or settings have changed the game; ^y (Carbon): This server uses Carbon for plugins. At the top of this page you see its players now, its queue and the time its world was made, which are in the tags too.
Which Rust Zerg Life filters and lists cover Boat wars Gamemode | Deep Sea Training | Testing?
These Rust Zerg Life lists include Boat wars Gamemode | Deep Sea Training | Testing: Modded Rust servers for clans and zergs. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server details
How reliable is Boat wars Gamemode | Deep Sea Training | Testing, and is it up?
Boat wars Gamemode | Deep Sea Training | Testing is up and running as you read this. Based on the uptime it reports, the last restart was about 42 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. The first time Rust Zerg Life saw it was on 21 September 2026.
What is the performance like on Boat wars Gamemode | Deep Sea Training | Testing?
It averaged 92 server fps over the last 48 hours, and the lowest it got was 63. It reached a maximum of 47,583 entities, covering buildings, deployables and the rest of the world. At its highest, memory usage hit 4,531 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What Rust version is Boat wars Gamemode | Deep Sea Training | Testing on?
Rust network protocol 2634 and build 167781 is what Boat wars Gamemode | Deep Sea Training | Testing runs, on Linux. You can only join if your game uses the same protocol, and Steam takes care of updating it.
What location does Boat wars Gamemode | Deep Sea Training | Testing use?
There is no region published by Boat wars Gamemode | Deep Sea Training | Testing. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 185.218.195.135:20184.
Wipe schedule
How often does Boat wars Gamemode | Deep Sea Training | Testing wipe, and on what days?
So few of Boat wars Gamemode | Deep Sea Training | Testing's wipes are recorded that its rhythm cannot be told yet. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 44 hours ago is when its present world was created.
Join the server
How can I connect to Boat wars Gamemode | Deep Sea Training | Testing?
Enter client.connect 185.218.195.135:20184 in the F1 console. Another way: use Launch Rust on this page, which opens Rust through Steam and connects you. For more, visit its website: https://rustcator.com.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.