chilling_wave
185.250.36.125:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Map and rules
What is the setup on chilling_wave when it comes to rules and settings?
No gather rate appears in the name chilling_wave. Up to 8 players can group, which is the game's default. It runs survival, gather, build, raid: the regular game. Raiding and fighting other players are allowed. The server browser lists it under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC, Valve's anti-cheat, is switched on.
Which map is active on chilling_wave?
Size 2,000, seed 78955152, generated by the game: the procedural map on chilling_wave. You can view it on RustMaps from this page, since the same size and seed give the same map.
Server population
What is the population like on chilling_wave?
chilling_wave has 0 of its 50 slots filled right now. Its seven-day average stands at 0 players.
Where does chilling_wave sit in the rankings?
For player hours over the last week, chilling_wave is #15,929, which puts it in the top 72% of all ranked servers.
Tags and filters
What is the meaning of the tags on chilling_wave?
For the game's server browser, chilling_wave publishes these tags: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2633 (Protocol): You'll need protocol 2633 on your game to join; cs162929 (Build): Build number: 162929; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: the game is altered by plugins or settings. The tags carry its players now, its queue and the time its world was made as well, and the top of this page displays them.
Which Rust Zerg Life filters and lists cover chilling_wave?
These Rust Zerg Life lists include chilling_wave: Modded Rust servers for clans and zergs. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
About the server
How reliable is chilling_wave, and is it up?
chilling_wave is up and running as you read this. It reports an uptime that puts the last restart at roughly 2 hours ago. Across the last 7 full days, 168 of 168 hours were online, which is 100%. The first time Rust Zerg Life saw it was on 13 September 2026.
How well does chilling_wave perform?
Over the past 48 hours, server fps averaged 62 and never dropped below 4. The world held as many as 23,798 entities, including buildings, deployables and everything else. At its highest, memory usage hit 1,021 MB. Lag, as players feel it, is caused by low fps and an increasing number of entities.
What version is chilling_wave using?
Rust network protocol 2633 and build 162929 is what chilling_wave runs, on Linux. The protocol must match for you to join, and Steam will update your game to that protocol.
What location does chilling_wave use?
No region is published by chilling_wave. Rust Zerg Life displays the location a server claims, not where the machine actually stands. You can reach it at 185.250.36.125:28015.
Wipe schedule
How often does chilling_wave wipe, and on what days?
The record of chilling_wave's wipes is too thin to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. 40 days 23 hours ago is when its present world was created.
Join the server
What is the process to join chilling_wave?
Join by entering client.connect 185.250.36.125:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,gmvanilla,cs162929,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2633
cs162929
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.