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Cucer Dev [8] | Night Zombies

194.31.52.30:28015 checked 15m ago

moddedoxide
Deploy
Zerg meter0%empty
0/8 troops
7-day average0
peak –
Rank#15,966
top 72%
Last wipe69d ago
no schedule published
Next wipe · H-hour–
no wipe seen yet

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

010020030040009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct9 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Unknownnot published
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71/300
Zergmax 16
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 13.10 EU · groups of 16+ · weekly · 108 on average
55/225
No limit8 · game default
МИНИ-КАРТА 2Х | STORM | FPS+ 10.10 EU · groups of 8+ · weekly · 90 on average
92/100
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 10.10 EU · groups of 16+ · monthly · 85 on average
23/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 08.10 EU · groups of 16+ · monthly · 76 on average
6/1000
Zergmax 16
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 11.10 EU · groups of 16+ · monthly · 73 on average
18/700

Quick answers

from the figures on this page

Server rules

What settings does Cucer Dev [8] | Night Zombies run?

You will not find a gather rate in the name Cucer Dev [8] | Night Zombies. Up to 8 players can group, which is the game's default. It runs survival, the usual game of gathering, building and raiding. Raiding and fighting other players are allowed. This one sits under Modded in the browser: the game is changed by plugins or settings. It runs plugins: Oxide. VAC, Valve's anti-cheat, is switched on.

Which map is active on Cucer Dev [8] | Night Zombies?

A procedural map, size 1,200 with seed 1337, generated by the game, is what Cucer Dev [8] | Night Zombies runs. You can view it on RustMaps from this page, since the same size and seed give the same map.

Server population

How many players are on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies has 0 of its 8 slots filled right now. The average player count for the last seven days is 0.

What position does Cucer Dev [8] | Night Zombies hold in the server rankings?

For player hours over the last week, Cucer Dev [8] | Night Zombies is #15,966, which puts it in the top 72% of all ranked servers.

Tags and filters

What do Cucer Dev [8] | Night Zombies's tags indicate?

The game's server browser reads these tags from Cucer Dev [8] | Night Zombies: gmrust (Game mode): Standard survival gameplay; mp8 (Max players): The server has 8 slots; ts8 (Group limit): Teams max out at 8—the default setting for Rust; v2631 (Protocol): To join, your game must match protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): Standard RakNet networking is in use here; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags: its players now, its queue and the time its world was made, and the top of this page shows them.

Which Rust Zerg Life filters and lists cover Cucer Dev [8] | Night Zombies?

These Rust Zerg Life lists include Cucer Dev [8] | Night Zombies: Modded Rust servers for clans and zergs and Rust zombie servers. Under these filters it shows on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

About the server

What is the uptime and reliability of Cucer Dev [8] | Night Zombies?

Right now, Cucer Dev [8] | Night Zombies is online. Based on the uptime it reports, the last restart was about 13 days 16 hours ago. Over the last 7 full days, uptime was 100%: 168 hours up out of 168. The first time Rust Zerg Life saw it was on 13 September 2026.

How well does Cucer Dev [8] | Night Zombies perform?

It averaged 229 server fps over the last 48 hours, and the lowest it got was 212. The world held as many as 4,875 entities, including buildings, deployables and everything else. The maximum memory it used was 1,555 MB. What players experience as lag comes from low fps and a rising entity count.

Which Rust build does Cucer Dev [8] | Night Zombies use?

On Linux, Cucer Dev [8] | Night Zombies runs Rust network protocol 2631 and build 158240. The protocol must match for you to join, and Steam will update your game to that protocol.

What is the location of Cucer Dev [8] | Night Zombies?

There is no region published by Cucer Dev [8] | Night Zombies. The location shown by Rust Zerg Life is what a server says; it does not check where the machine stands. You can reach it at 194.31.52.30:28015.

Wipe cycle

When does Cucer Dev [8] | Night Zombies wipe?

With so few wipes on record for Cucer Dev [8] | Night Zombies, its pattern is not yet clear. Next on Thursday 5 November at 19:00 UTC: the monthly force wipe that every Rust server gets. The world it is running now dates from 69 days 9 hours ago.

Connect

What is the process to join Cucer Dev [8] | Night Zombies?

Join by entering client.connect 194.31.52.30:28015 in the console (press F1 first). Or use Launch Rust on this page, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Standard survival gameplay.
mp8
Max players The server has 8 slots.
ts8
Group limit Teams max out at 8—the default setting for Rust.
v2631
Protocol To join, your game must match protocol 2631.
cs158240
Build The game build is 158240.
ptrak
Networking Standard RakNet networking is in use here.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.